Fork and Spoon

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rangerrick
Posts: 257
Joined: Mon May 04, 2009 4:12 pm
OS: Windows7
SketchUp: 15
Location: Beautiful, British Columbia, Canada

Fork and Spoon

Post by rangerrick » Tue Feb 05, 2019 8:17 pm

Again, a simple scene geometry wise, consisting of a spoon, fork and ground plane.

Materials: Fork & Spoon - Twilight Material Library> Chrome-NK
Ground Plane - Template Material> Stone Polished

Lighting: Background/Sky Type - Sky Probe> Kitchen Probe HDRI

Camera: DOF with an F number of 30

Photoshop - Slight contrast adjustment, added lens flare effect.

I set up my camera view in Sketchup to my liking, apply the HDRI as the background and then using the sky rotation input I rotate the background in 10 degree increments through to 360, I do a short test render of each and save to refer back to choose the most desired lighting effect. With this chosen kitchen sphere I had to lower the brightness to 0.2, making use of the built in Twilight Render post processing tools I applied, Bloom, Vignette, Temperature adjustment and Linear Tone Mapping. Took about 30 mins at a resolution of 1400x1000 using Render Preset >Tech >Progressive >04MLT(BPT)
Attachments
Fork_on_Spoon_F_Sm.jpg
Fork_on_Spoon_F_Sm.jpg (403.16 KiB) Viewed 126 times
Fork_on_Spoon_SU_2.jpg
Fork_on_Spoon_SU_2.jpg (104.51 KiB) Viewed 126 times
Fork_on_Spoon_SU_1.jpg
Fork_on_Spoon_SU_1.jpg (46.56 KiB) Viewed 126 times

tuna57
Posts: 268
Joined: Wed Jul 09, 2014 11:54 pm

Re: Fork and Spoon

Post by tuna57 » Tue Feb 05, 2019 8:45 pm

:clap: :rspkt: love these type of renders :^:

RTD Laboratories
Posts: 94
Joined: Sat Oct 14, 2017 10:37 am
OS: Windows
SketchUp: 2017
Location: Sweden

Re: Fork and Spoon

Post by RTD Laboratories » Tue Feb 05, 2019 9:38 pm

Yeah I also mess around with materials and lighting just to see what comes of it, and it's nice to see when others provide detailed explanations of their settings/materials ;)

The materials and lighting look good, can't say much else there :clap:

Now, the one thing I would point out is the spoon. The edge between the curved surface and the "side" of the spoon is a perfect corner, and kinda stands out in the rendering. What I'd do is add a very subtle bevel to the edge, that would make it look more natural and would also catch light coming from the side, giving it the highlight you often see on shiny objects.

But still, well done :gj:
Andrew F

posodrac
Posts: 223
Joined: Mon Feb 15, 2010 11:43 pm
OS: i5 7th 16Gb W10
SketchUp: SU 17 Make
Location: Portugal

Re: Fork and Spoon

Post by posodrac » Tue Feb 05, 2019 10:09 pm

Rangerrick is good to see your renders again, more often.
Let me say that you, among others like, Fymoro, Boofredlay, Frederik, Olishea and Magid are guilty me to buy Twilight Render. :rspkt: to all of You.
This will look good in my "curriculum vitae": "Heterodox truck driver at TNT/FedEx"

Mike1158
Posts: 583
Joined: Wed Aug 26, 2009 7:15 pm

Re: Fork and Spoon

Post by Mike1158 » Wed Feb 06, 2019 11:10 am

A very fine render in all respects, nicely done, Sir. :^: :clap:

rangerrick
Posts: 257
Joined: Mon May 04, 2009 4:12 pm
OS: Windows7
SketchUp: 15
Location: Beautiful, British Columbia, Canada

Re: Fork and Spoon

Post by rangerrick » Thu Feb 07, 2019 6:15 pm

Thanks all for your comments.
Andrew, good eye, you've made a valid point about that edge, after all it really is these little details that are so very
important in these close up renders.

Paulo, very kind and humbling of you to put me in the company of the others you mentioned. Believe me that your creative ideas and eye for detail that you incorporate into your digital rendered art are extraordinary. You set that bar very high.

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