Fork and Spoon
Posted: Tue Feb 05, 2019 8:17 pm
Again, a simple scene geometry wise, consisting of a spoon, fork and ground plane.
Materials: Fork & Spoon - Twilight Material Library> Chrome-NK
Ground Plane - Template Material> Stone Polished
Lighting: Background/Sky Type - Sky Probe> Kitchen Probe HDRI
Camera: DOF with an F number of 30
Photoshop - Slight contrast adjustment, added lens flare effect.
I set up my camera view in Sketchup to my liking, apply the HDRI as the background and then using the sky rotation input I rotate the background in 10 degree increments through to 360, I do a short test render of each and save to refer back to choose the most desired lighting effect. With this chosen kitchen sphere I had to lower the brightness to 0.2, making use of the built in Twilight Render post processing tools I applied, Bloom, Vignette, Temperature adjustment and Linear Tone Mapping. Took about 30 mins at a resolution of 1400x1000 using Render Preset >Tech >Progressive >04MLT(BPT)
Materials: Fork & Spoon - Twilight Material Library> Chrome-NK
Ground Plane - Template Material> Stone Polished
Lighting: Background/Sky Type - Sky Probe> Kitchen Probe HDRI
Camera: DOF with an F number of 30
Photoshop - Slight contrast adjustment, added lens flare effect.
I set up my camera view in Sketchup to my liking, apply the HDRI as the background and then using the sky rotation input I rotate the background in 10 degree increments through to 360, I do a short test render of each and save to refer back to choose the most desired lighting effect. With this chosen kitchen sphere I had to lower the brightness to 0.2, making use of the built in Twilight Render post processing tools I applied, Bloom, Vignette, Temperature adjustment and Linear Tone Mapping. Took about 30 mins at a resolution of 1400x1000 using Render Preset >Tech >Progressive >04MLT(BPT)