Studio for car renders.

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Mike1158
Posts: 868
Joined: Wed Aug 26, 2009 7:15 pm
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Studio for car renders.

Post by Mike1158 » Thu Apr 25, 2019 11:47 am

G'day folks, I am afraid I am having a problem but, enough of that. Keeping the soft paper in the fridge helps.

With the studio found as part of the Ford Falcon thread I am finding good renders difficult to impossible which must be down to the way I am using it.

Anyone got any pointers?
Attachments
Studio Test 2 Ir 0 a R.jpg
Studio Test 2 Ir 0 a R.jpg (165.83 KiB) Viewed 1185 times

tuna57
Posts: 468
Joined: Wed Jul 09, 2014 11:54 pm

Re: Studio for car renders.

Post by tuna57 » Thu Apr 25, 2019 3:07 pm

Sorry Mike no answers for you.... but glad you posted this. Have done some "studio" tests with my Salt Racer model and finding it a challenge to get good dramatic lighting without harsh - unwanted reflections in the glass and on the cars body. Curious what the real wizards have to say.

Mike1158
Posts: 868
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Studio for car renders.

Post by Mike1158 » Thu Apr 25, 2019 9:16 pm

Partial improvement but no there yet.

I increased the light from the emitters and removed sunlight. There is also an extra light (Streetlight).

Thanks to the studio and streetlight designers, much appreciated.

Placed a tarmac material on the floor and used the Twilight wet tarmac overlay from import library Thanks to the maker of that item too.

Just got back in from feeding the Badgers, part of my pain/stress management system. Getting a fully grown Badger to trust me enough to feed from my hand is one of those privileged moments I just get a huge amount from.
Attachments
Light emit changes.jpg
Light emission changes.
Light emit changes.jpg (28.91 KiB) Viewed 1166 times
Studio Test 4 16p 52m Ir 0 a R.jpg
Lucky.
Studio Test 4 16p 52m Ir 0 a R.jpg (135.4 KiB) Viewed 1166 times

RTD Laboratories
Posts: 165
Joined: Sat Oct 14, 2017 10:37 am
OS: Windows 10
SketchUp: Make 2017
Location: Sweden

Re: Studio for car renders.

Post by RTD Laboratories » Fri Apr 26, 2019 6:26 pm

Well.. I think you should try increasing the exposure instead of the light strength. By just increasing the white lights they "overpower" the other fill lights (blue and orange) and your scene looks somewhat monochromatic and bland :!

I also found it looking better if you replace the emitter in the light stand in the back (what's the proper name for that?) with just some satin white material, and put a spot light shining into it instead. That recreates the way those work irl and seems to make for a bit softer lighting.

I haven't had too much time to mess around with this, but yeah good lightning can be tricky so keep trying and see what you get :D
Andrew F

Mike1158
Posts: 868
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Studio for car renders.

Post by Mike1158 » Sat Apr 27, 2019 9:23 am

Thanks Andrew, I'll give it a go. :hat:

Mike1158
Posts: 868
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Studio for car renders.

Post by Mike1158 » Sat Apr 27, 2019 4:44 pm

Making my own studio, the previous is difficult to make lighter without it looking just plain wrong.

Mike1158
Posts: 868
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Studio for car renders.

Post by Mike1158 » Sat Apr 27, 2019 6:15 pm

First run with my studio setup.
Attachments
New Studio Test 1 16p  1h 41m Ir 0 a R.jpg
New Studio Test 1 16p 1h 41m Ir 0 a R.jpg (122.38 KiB) Viewed 1123 times

Mike1158
Posts: 868
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Studio for car renders.

Post by Mike1158 » Sun Apr 28, 2019 10:33 am

Someone has suggested a 3d render, as far as I know this is impossible.

Fletch
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Re: Studio for car renders.

Post by Fletch » Sun Apr 28, 2019 2:04 pm

That last image is looking "more like it". :^:

Mike1158
Posts: 868
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Studio for car renders.

Post by Mike1158 » Sun Apr 28, 2019 2:20 pm

Thanks Fletch, tweaking goes on. A bit like twitchers and Brexit. Darnit.

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