Here's the example render. Settings below.
On a separate note; Is there anyway to increase the allowable file size for uploads? Every single file I try to post seems to be disallowed because it's over 1.1MB in size, (which is actually rather small these days), forcing me to save as jpg and even then sometimes have to reduce the quality, which makes uploading a nicely rendered image kind of pointless. It's not like I'm asking to upload a bunch of 10 MB, 6000 px posters....
- Forgotten Knife .jpg (524.57 KiB) Viewed 10895 times
The ground texture is from Texture Haven, FreePBR, or CC0textures, I don't remember which off the top of my head, set to flat. Water is just plain color at an RGB of 89, 82, 49, then set to murky water with the following TWR settings
- Water Mat.JPG (45.96 KiB) Viewed 10895 times
and no bump map, and no texture. It does a lovely job of reflecting the spherical environment, which helps tie the image together and make it more realistic
I made sure to keep the model of the ground for the mud puddle simple with the ground not sticking up more than a few centimeters above the water, and the puddle not being more than a few centimeters deep.
THe knife is actually tilted so that the poin, quillon and edge of the pommel all lie on the flat horizontal plane. THis makes it look like it's been dropped, as opposed to floating in the puddle.
I made and used my own brushed metal scratch map and bump map on the blade, quillon, and pommel of the knife. Also for the metal parts I used M04 grey for the blade and like M07 grey for the pommel and quillon, stainless steel for the blade and regular steel for the pommel and quillon.
- Knife Mats.JPG (163.94 KiB) Viewed 10894 times
THe hilt is textured with a tactile paving texture from (I think) CC0textures set as plastic but with the IOR from the rubberball SubSurfaceScatter settings, and the color adjusted to something approximating Odoriferous Green (aka Olive Drab green) The texture comes with a dirtmap already built in. I also used a bump map, set to bump size of two, as you can see.
Lastly, I used the crystal Falls HDRI at 8k resolution from HDRIHaven as the spherical sky, with of course the sun turned off.
Rendered on easy 09 for 150 passes.
I hope this helps!
Ja ne!