Old Temple (Skatter/volumetric experiment)

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burkules
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Old Temple (Skatter/volumetric experiment)

Post by burkules » Tue Jun 25, 2019 10:37 am

Hi everyone!

Was playing around with twilight's volumetric lighting and Skatter over the weekend and made this chap.

It's just a making it up as I went along type thing, but quite pleased with how it worked out so thought I'd share!

Rendered on Easy 08 - Exterior, this is 79 passes (around 20 hours on 6 cores!) and a little bit of photoshop post stuff...

any thoughts or criticisms most welcome!

Adam
Attachments
Skatter experiment temple volumetric.jpg
Skatter experiment temple volumetric.jpg (1.08 MiB) Viewed 563 times

Fletch
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Re: Old Temple (Skatter/volumetric experiment)

Post by Fletch » Tue Jun 25, 2019 12:55 pm

Hi Adam, cool concept! 8-)

I would recommend Easy 09, as Easy 08 is for scenes with a majority of direct lighting. Easy 09 is for all lighting, but great with scenes like yours.

burkules
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Re: Old Temple (Skatter/volumetric experiment)

Post by burkules » Tue Jun 25, 2019 5:11 pm

Thanks Fletch!

I was under the impression that the volumetric stuff didn't work with Easy 09? Or am I doing something wrong with it?

Fletch
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Re: Old Temple (Skatter/volumetric experiment)

Post by Fletch » Tue Jun 25, 2019 6:46 pm

You are correct, my mistake. :lol: :doh: :oops: Yes, the Volumetrics Material Template is for biased methods only.

Volumetrics work with Easy 09 but require a different approach.

burkules
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Re: Old Temple (Skatter/volumetric experiment)

Post by burkules » Tue Jun 25, 2019 10:18 pm

Fletch wrote:
Tue Jun 25, 2019 6:46 pm
You are correct, my mistake. :lol: :doh: :oops: Yes, the Volumetrics Material Template is for biased methods only.

Volumetrics work with Easy 09 but require a different approach.
Oooh that sounds very interesting! What's the different approach to getting volumetrics working with Easy 09? Can you point me to anywhere I can read up on it?

tuna57
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Re: Old Temple (Skatter/volumetric experiment)

Post by tuna57 » Wed Jun 26, 2019 4:18 am

cool ! :gj:

jo-ke
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Re: Old Temple (Skatter/volumetric experiment)

Post by jo-ke » Wed Jun 26, 2019 7:17 am

burkules wrote:
Tue Jun 25, 2019 10:18 pm
Fletch wrote:
Tue Jun 25, 2019 6:46 pm
You are correct, my mistake. :lol: :doh: :oops: Yes, the Volumetrics Material Template is for biased methods only.

Volumetrics work with Easy 09 but require a different approach.
Oooh that sounds very interesting! What's the different approach to getting volumetrics working with Easy 09? Can you point me to anywhere I can read up on it?
OH yes. I am interessted too!

Mike1158
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Re: Old Temple (Skatter/volumetric experiment)

Post by Mike1158 » Wed Jun 26, 2019 10:32 am

Very cool concept, nice to see. :clap: :hat:

RTD Laboratories
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Re: Old Temple (Skatter/volumetric experiment)

Post by RTD Laboratories » Thu Jun 27, 2019 7:03 pm

Nice :gj:

I'm surprised it didn't take longer than that to render, I'm used to volumetrics taking forever :D And yeah I'd be interested in hearing how to approach volumetrics in the "interior progressive" methods. The only one I know for now is the "Path tracing progressive" which has it's own set of issues tho.
Andrew F

Fletch
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Re: Old Temple (Skatter/volumetric experiment)

Post by Fletch » Mon Jul 01, 2019 12:43 pm

burkules wrote:
Tue Jun 25, 2019 10:18 pm
Oooh that sounds very interesting! What's the different approach to getting volumetrics working with Easy 09? Can you point me to anywhere I can read up on it?
Looks like the implementation of volumetrics for unbiased methods is not fully developed in the engine, and was therefore not implemented into Twilight.

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