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Old Temple (Skatter/volumetric experiment)
Posted: Tue Jun 25, 2019 10:37 am
by burkules
Hi everyone!
Was playing around with twilight's volumetric lighting and Skatter over the weekend and made this chap.
It's just a making it up as I went along type thing, but quite pleased with how it worked out so thought I'd share!
Rendered on Easy 08 - Exterior, this is 79 passes (around 20 hours on 6 cores!) and a little bit of photoshop post stuff...
any thoughts or criticisms most welcome!
Adam
Re: Old Temple (Skatter/volumetric experiment)
Posted: Tue Jun 25, 2019 12:55 pm
by Fletch
Hi Adam, cool concept!
I would recommend Easy 09, as Easy 08 is for scenes with a majority of direct lighting. Easy 09 is for all lighting, but great with scenes like yours.
Re: Old Temple (Skatter/volumetric experiment)
Posted: Tue Jun 25, 2019 5:11 pm
by burkules
Thanks Fletch!
I was under the impression that the volumetric stuff didn't work with Easy 09? Or am I doing something wrong with it?
Re: Old Temple (Skatter/volumetric experiment)
Posted: Tue Jun 25, 2019 6:46 pm
by Fletch
You are correct, my mistake.
Yes, the Volumetrics Material Template is for biased methods only.
Volumetrics work with Easy 09 but require a different approach.
Re: Old Temple (Skatter/volumetric experiment)
Posted: Tue Jun 25, 2019 10:18 pm
by burkules
Fletch wrote: ↑Tue Jun 25, 2019 6:46 pm
You are correct, my mistake.
Yes, the Volumetrics Material Template is for biased methods only.
Volumetrics work with Easy 09 but require a different approach.
Oooh that sounds very interesting! What's the different approach to getting volumetrics working with Easy 09? Can you point me to anywhere I can read up on it?
Re: Old Temple (Skatter/volumetric experiment)
Posted: Wed Jun 26, 2019 4:18 am
by tuna57
cool !
Re: Old Temple (Skatter/volumetric experiment)
Posted: Wed Jun 26, 2019 7:17 am
by jo-ke
burkules wrote: ↑Tue Jun 25, 2019 10:18 pm
Fletch wrote: ↑Tue Jun 25, 2019 6:46 pm
You are correct, my mistake.
Yes, the Volumetrics Material Template is for biased methods only.
Volumetrics work with Easy 09 but require a different approach.
Oooh that sounds very interesting! What's the different approach to getting volumetrics working with Easy 09? Can you point me to anywhere I can read up on it?
OH yes. I am interessted too!
Re: Old Temple (Skatter/volumetric experiment)
Posted: Wed Jun 26, 2019 10:32 am
by Mike1158
Very cool concept, nice to see.
Re: Old Temple (Skatter/volumetric experiment)
Posted: Thu Jun 27, 2019 7:03 pm
by RTD Laboratories
Nice
I'm surprised it didn't take longer than that to render, I'm used to volumetrics taking forever
And yeah I'd be interested in hearing how to approach volumetrics in the "interior progressive" methods. The only one I know for now is the "Path tracing progressive" which has it's own set of issues tho.
Re: Old Temple (Skatter/volumetric experiment)
Posted: Mon Jul 01, 2019 12:43 pm
by Fletch
burkules wrote: ↑Tue Jun 25, 2019 10:18 pm
Oooh that sounds very interesting! What's the different approach to getting volumetrics working with Easy 09? Can you point me to anywhere I can read up on it?
Looks like the implementation of volumetrics for unbiased methods is not fully developed in the engine, and was therefore not implemented into Twilight.