Page 3 of 3

Re: Porsche 550 for the modern user.

Posted: Fri Jul 17, 2020 7:39 pm
by Mike1158
I have a hope to get a classic Porsche 550 Speedster with the same level of detail, full engine/gearbox and all fuel and electricals etc. This model is my idea of a progression of the 'theory' as a lightweight and no frills sports car for track and fast road use. I have now build about 800 cars in Sketchup top varying degrees of finish but mainly ed due to not quite being what I want. The chassis on this is completely changed from the ladder type chassis and body panels with the basic chassis and frame being extruded, bent and glued aluminium. Hopefully no rivets.

An idea of the detail level I want is this battery. It's almost finished.

Re: Porsche 550 for the modern user.

Posted: Mon Jul 27, 2020 2:36 pm
by Mike1158
Render one, exterior one. Obviously not in a physical or 3d studio just yet.

Re: Porsche 550 for the modern user.

Posted: Mon Jul 27, 2020 7:17 pm
by Fletch
Looking very good. :^:

Re: Porsche 550 for the modern user.

Posted: Mon Jul 27, 2020 8:58 pm
by Mike1158
Thanks Fletch. Render studio version is cooking, well a trial at least.

Re: Porsche 550 for the modern user.

Posted: Mon Jul 27, 2020 9:36 pm
by ntxdave
Nice work! :hat:

Re: Porsche 550 for the modern user.

Posted: Mon Jul 27, 2020 10:40 pm
by pbacot
Great looking cool. How do you put the decal on it?

Re: Porsche 550 for the modern user.

Posted: Mon Jul 27, 2020 11:10 pm
by Mike1158
Thanks gent's. The decal is done via sandbox and drape. Studio.

I'll run a short tut on the method I used soon.

Re: Porsche 550 for the modern user.

Posted: Wed Jul 29, 2020 10:03 am
by Mike1158
Still trying to get the studio right which is a pain.