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Belly Tank Lakester

Posted: Fri Aug 14, 2020 7:34 pm
by tuna57
Modeled up another "salt flats" car. Rendered 3000 px wide , Easy 9 . 100 passes about 9:00 hrs on the iMac. Used easy9 because of all the metal textures in the model. Post pro in Gimp.

Re: Belly Tank Lakester

Posted: Fri Aug 14, 2020 10:06 pm
by ntxdave
Great job sir! :clap: :hat:

Re: Belly Tank Lakester

Posted: Sat Aug 15, 2020 9:48 am
by Mike1158
A great sight for a car nut, I can almost smell the POL's. It's bleeping marvelous. :hat: :clap:

Re: Belly Tank Lakester

Posted: Sat Aug 15, 2020 4:23 pm
by posodrac
:hat: :clap:
Nice model. You (anyone) should test down gama on TLR editor. The salted ground texture could be scaled bigger.
What... the front wheels leave no trace!? :hug:

Re: Belly Tank Lakester

Posted: Sun Aug 16, 2020 6:15 pm
by tuna57
Thanks guys. posodrac your comment on the tire tracks had me scratching my head until I got looking closer. Somehow in setting uP the scene I got the ground plane a little off and didn’t catch it. :doh: . Oh well stuff happens :roll: . Have to fix it when I run some other views. :^:

Re: Belly Tank Lakester

Posted: Sun Aug 16, 2020 8:15 pm
by Fletch
Very nice! :D :^:

Re: Belly Tank Lakester

Posted: Mon Aug 17, 2020 7:28 pm
by tuna57
Thanks Fletch. Here's a different render of the car. Same render settings and size of image. Did add a bit of D.O.F to this render though. Tweaked the drivers canopy to look more like a tinted plastic , pretty common on these cars. Of course had to add a little man to pilot the thing. Did some things on the post pro side I've never tried before. Gave the wheels some motion blur and added in the "dust" trail. Wish I could come up with a little better ground texture though. Have done tests with 8 or 9 different textures none have really "filled the bill" exactly. Run into bad tilling problems if I scale them up to much :! .

Re: Belly Tank Lakester

Posted: Tue Aug 18, 2020 9:40 pm
by posodrac
Try this one.
The texture is tileable but you can make a component rectangle of 1 by 1,5 and flip or rotate or both to do the terrain. This is not a brick texture... just random cracks. You can edit for maps but the same image can be used for bump or specular.

Re: Belly Tank Lakester

Posted: Tue Aug 18, 2020 11:49 pm
by tuna57
posodrac , thanks for the dirt texture. I'll have to give it a spin. :^:

Re: Belly Tank Lakester

Posted: Mon Aug 24, 2020 6:32 am
by Fletch
tuna57 wrote: Mon Aug 17, 2020 7:28 pm Wish I could come up with a little better ground texture though.
I would either use a mixture of procedural materials, or a mixture of procedural and image texture. This is a mixture of the image texture with a procedural. Anyone with Twilight Pro can open this material with the Deep Editor and see how it was created.
  1. start with the Template>Floor>Tile and
  2. converted that to a deep material.
  3. Then added another standard layer to the material.
  4. made that layer's diffuse to use the Procedural texture "rock"
  5. set the light and dark colors for the rock procedural.
  6. copy Weight 0's fresnel to the Weight 2, and then
  7. cut the colors for each of the fresnel weights in half (set "L" (lightness) of the fresnel colors to half the number, if it's 94, make it 47)
    so that the image texture and the procedural texture would be mixed half-and-half.
  8. This was done for expedience, but even better would be to use the procedurals in the weights to mix the texture and the procedural rock material.
Without the deep editor perhaps try some procedurals in the default templates?