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Testing of urban rendering

Posted: Tue Nov 17, 2020 7:34 pm
by GiorgiMelkadze3DArt
Hello there. i post first result in process testing. im so close to the end.
i used wet asphalt material from your library, but i have one ask. how can i get more reflective (more clean reflection) in wet area? Thanks
TWL.png
TWL.png (3.47 MiB) Viewed 3513 times

Re: Testing of urban rendering

Posted: Wed Nov 18, 2020 12:09 am
by Fletch
Hello Melk-e-art!
Open material in deep editor and reduce strength of bump.

This is showing how to change the scale of the water, but it's an example of how you can edit the material in the deep editor.
Image

Re: Testing of urban rendering

Posted: Wed Nov 18, 2020 1:14 am
by tuna57
:clap: :whoot: looking forward to the final renders

Re: Testing of urban rendering

Posted: Wed Nov 18, 2020 6:55 pm
by GiorgiMelkadze3DArt
Fletch yes but this is not what i mean. i tried many ways but can not find how to change reflaction. i want to get more highly reflective wet places :cry:

Re: Testing of urban rendering

Posted: Wed Nov 18, 2020 7:02 pm
by alvydas
Melk-ART-e wrote: Wed Nov 18, 2020 6:55 pm Fletch yes but this is not what i mean. i tried many ways but can not find how to change reflaction. i want to get more highly reflective wet places :cry:
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486

Re: Testing of urban rendering

Posted: Thu Nov 19, 2020 12:24 pm
by jo-ke
Wow. looks very promissing.

Re: Testing of urban rendering

Posted: Thu Nov 19, 2020 11:32 pm
by GiorgiMelkadze3DArt
alvydas
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486
[/quote]

Alvydas Thank you. can you upload little tuttorial how to create same material? baceuse it looks like what i want yes, but i want to create my own material where will be used other high resolution realistic street floor with many reflective areas.
1) i am about this
Street floor texture 01_ basecolor.jpg
Street floor texture 01_ basecolor.jpg (1.59 MiB) Viewed 3363 times
2)this is what i create (this material i have from forum) and i just whant to increase the reflection (IOR) in some places. :(
how can i control it?
3) material i want to change and give it more reflection(IOR)
material testing.png
material testing.png (612.5 KiB) Viewed 3363 times

Re: Testing of urban rendering

Posted: Fri Nov 20, 2020 4:38 pm
by Fletch
Select Reflection name heading and change IOR

Re: Testing of urban rendering

Posted: Sun Nov 22, 2020 12:06 am
by alvydas
Melk-ART-e wrote: Thu Nov 19, 2020 11:32 pm alvydas
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486
Alvydas Thank you. can you upload little tuttorial how to create same material? baceuse it looks like what i want yes, but i want to create my own material where will be used other high resolution realistic street floor with many reflective areas.
1) i am about thisStreet floor texture 01_ basecolor.jpg
2)this is what i create (this material i have from forum) and i just whant to increase the reflection (IOR) in some places. :(
how can i control it?
3) material i want to change and give it more reflection(IOR) material testing.png
[/quote]

You need to have multiple layers of texture. The texture of your pavement is almost one tone. It is difficult to separate multiple layers like bump or specular maps. I did something like that. If that option works for you, I’ll share how it’s done.

Re: Testing of urban rendering

Posted: Sun Nov 22, 2020 2:27 pm
by alvydas
Slight adjustment