Testing of urban rendering

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jo-ke
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Re: Testing of urban rendering

Post by jo-ke » Sun Nov 22, 2020 3:34 pm

very nice. I always have some similar problems creating transluzent curtains.

May I see the bumps and spec maps?

alvydas
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Re: Testing of urban rendering

Post by alvydas » Sun Nov 22, 2020 5:37 pm

if Fletch doesn’t mind, maybe I’ll make a short video. The deep material editor (I think so) is very incomprehensible. It is very easy to lose a thread, whatever texture or layer you are working with. Very rarely do I need something specific and every time I need to re-remember everything as it is done. Therefore, it is easiest to make templates and customize them as needed

GiorgiMelkadze3DArt
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Re: Testing of urban rendering

Post by GiorgiMelkadze3DArt » Sun Nov 22, 2020 6:48 pm

alvydas wrote: Sun Nov 22, 2020 2:27 pm Slight adjustment
YES, this is what about i am 100%. if you can please share how to create (for example) this material or same like it. i was looking for this
Thank you so much

Fletch
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Re: Testing of urban rendering

Post by Fletch » Tue Nov 24, 2020 11:55 am

I suggest you use proper texture map pack. You need a glossiness texture and a bump texture map.
See this video tutorial.
Subject: V2 Pro Video Tutorial Series Scenes

alvydas
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Re: Testing of urban rendering

Post by alvydas » Sat Nov 28, 2020 11:33 pm

Attachments
wet road.jpg
wet road.jpg (1.26 MiB) Viewed 10175 times

Fletch
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Re: Testing of urban rendering

Post by Fletch » Sun Nov 29, 2020 3:18 pm

alvydas wrote: Sat Nov 28, 2020 11:33 pm tutorial
:^:

GiorgiMelkadze3DArt
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Re: Testing of urban rendering

Post by GiorgiMelkadze3DArt » Mon Nov 30, 2020 9:41 pm

alvydas
Thank you very much i will try it. :rspkt:
now i post testing of my work ( it is not what i really want to get finally) at this step i dont like it but waiting suggestions from you
dakhrili kucha 53_Scene 13.png
dakhrili kucha 53_Scene 13.png (2.74 MiB) Viewed 10143 times

Fletch
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Re: Testing of urban rendering

Post by Fletch » Wed Dec 02, 2020 8:43 pm

looking pretty amazing. :shock:

some ideas:
dirt on cars/vehicles
rainwater pouring off of places where it would gather along the edges of canopies, etc.

alvydas
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Re: Testing of urban rendering

Post by alvydas » Tue Dec 08, 2020 7:21 pm

Fun style. Lots of details. Like a search puzzle. Lots of weird interesting missiles.
The road sign "forbidden to enter" does not come with another sign 🙂
Attachments
dakhrili kucha 53_Scene 13~6.png
dakhrili kucha 53_Scene 13~6.png (27.44 KiB) Viewed 9987 times
dakhrili kucha 53_Scene 13~5.png
dakhrili kucha 53_Scene 13~5.png (9.73 KiB) Viewed 9987 times
dakhrili kucha 53_Scene 13~3.png
dakhrili kucha 53_Scene 13~3.png (29.5 KiB) Viewed 9987 times

alvydas
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Re: Testing of urban rendering

Post by alvydas » Tue Dec 08, 2020 7:21 pm

Mistake?
Attachments
dakhrili kucha 53_Scene 13~2.png
dakhrili kucha 53_Scene 13~2.png (52.23 KiB) Viewed 9986 times

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