Beach Sunset

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tuna57
Posts: 576
Joined: Wed Jul 09, 2014 11:54 pm

Beach Sunset

Post by tuna57 » Tue Mar 23, 2021 5:21 pm

Dug up an old practice model. Made some changes and a new render experiment. Never tried a sunset render.... Post pro in Gimp. Rendered Easy 9 , !00 passes.
Attachments
deck view3_PP.jpg
deck view3_PP.jpg (840.5 KiB) Viewed 2808 times

ntxdave
Posts: 411
Joined: Tue Feb 23, 2016 7:05 pm
OS: Win 10
SketchUp: 2019Pro

Re: Beach Sunset

Post by ntxdave » Tue Mar 23, 2021 8:28 pm

Once again (repeat from the SketchUcation forum), I like the render. :whoot: :clap:

Curious though, what did you use Gimp for?

Fletch
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Re: Beach Sunset

Post by Fletch » Tue Mar 23, 2021 10:35 pm

Hi Tuna,
Did you consider putting some object a little closer to the camera and using DOF of the cam focusing on the foreground object to blend the background objects and the sky image blurring them together in the rendering for more realistic image?

tuna57
Posts: 576
Joined: Wed Jul 09, 2014 11:54 pm

Re: Beach Sunset

Post by tuna57 » Wed Mar 24, 2021 4:54 pm

ntxdave, thanks for your comment. Did a lot of post pro in Gimp... rendered with physical sky in Twilight and saved an alpha mask along with the render. Used the mask to insert the sky image in Gimp also did a bunch of different color adjustments in Gimp. Having the background sky and the render on separate layers in Gimp gives you more control over each image so hopefully you can end up with a cohesive look to the final image.
Fletch, thanks and it's funny you mentioned DOF..... when I was doing the post pro it kept creeping in my head "this might look better with some DOF"....... going to do some tweaking on the model and see what happens :! :whistle:

tuna57
Posts: 576
Joined: Wed Jul 09, 2014 11:54 pm

Re: Beach Sunset

Post by tuna57 » Fri Mar 26, 2021 3:55 pm

Had another go at this thing.... Made some minor changes in the model. New render was run with minor depth of field
(1.4). Focal point was the back of the chair closest to the camera. Just for general info both renders were done with physical sky setting , the background was put in in post pro. Also there is a "false" front house and patio roof attached to the deck behind the camera and I used a couple of point lights under the roof to act as fill light.Again the post pro was
in Gimp. Cheers :whistle:
Attachments
deck view4b_2.jpg
deck view4b_2.jpg (547.84 KiB) Viewed 2754 times

ntxdave
Posts: 411
Joined: Tue Feb 23, 2016 7:05 pm
OS: Win 10
SketchUp: 2019Pro

Re: Beach Sunset

Post by ntxdave » Fri Mar 26, 2021 4:20 pm

The lighting looks better to me. I also think the shadows are better. I do miss the umbrella though. : ;)

majid
Posts: 303
Joined: Tue Aug 25, 2009 7:57 pm
SketchUp: make 2017

Re: Beach Sunset

Post by majid » Sat Mar 27, 2021 4:10 pm

Appealing render. It seems that the light source on the background image and the sun position do not match exactly. Also at such an altitude, the sun color must be warmer IMO, Do you mind giving it another go with a more reflective floor material aslo?

Mike1158
Posts: 1043
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Beach Sunset

Post by Mike1158 » Tue Mar 30, 2021 10:46 am

I see what is meant by light direction but basically I love it, brilliant result. :hat: :clap: :^:

tuna57
Posts: 576
Joined: Wed Jul 09, 2014 11:54 pm

Re: Beach Sunset

Post by tuna57 » Wed Mar 31, 2021 4:07 am

Majid , Mike thanks for your comments. Got the sun lined up the best my old eyes could do , might well be off a little bit . Pretty happy with this result I suppose I’ll move on. It was good practice nevertheless :hat:

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