Cyberpunk Tram

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GiorgiMelkadze3DArt
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Cyberpunk Tram

Post by GiorgiMelkadze3DArt » Mon Aug 23, 2021 1:02 pm

new and full edition! ;)
it is not TWL Render, i first time test Enscape render, but soon will be ready TWL render in urban scene :hat:
TCT.png
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GiorgiMelkadze3DArt
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Re: Cyberpunk Tram

Post by GiorgiMelkadze3DArt » Mon Aug 23, 2021 1:10 pm

i had first touch with enscape, but i have to say, Twilight is more detailed render then this one. now i work for a place from Tbilisi city for my client where will be used this tram and it will. be done in TWL. my aim is to create more detailed model and render i have ever created. only one i wish is, we can get same reflaction of glass in TWL.

Fletch
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Re: Cyberpunk Tram

Post by Fletch » Tue Aug 24, 2021 9:42 am

increase IOR for your glass material in Twilight to increase reflections. You need a spherical sky for the glass to reflect. Enscape just reflects the same HDR spherical image in all of the glass, if I recall correctly. Which is not realistic at all, but easily replicated with Twilight.

see also material template in Twilight Render: Template>Architectural Glass>Reflective

Fletch
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Re: Cyberpunk Tram

Post by Fletch » Wed Aug 25, 2021 7:32 pm

:^: Very cool tram model! :clap:

Mike1158
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Re: Cyberpunk Tram

Post by Mike1158 » Thu Aug 26, 2021 2:09 pm

That is great. :hat:

GiorgiMelkadze3DArt
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Re: Cyberpunk Tram

Post by GiorgiMelkadze3DArt » Thu Aug 26, 2021 5:04 pm

Fletch, Mike thank you. it will be more good in Cyberpunk universe with Twilight render :hat:

tuna57
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Re: Cyberpunk Tram

Post by tuna57 » Thu Aug 26, 2021 9:09 pm

Great tram model. Look forward to seeing it in one of your renders. :^:
TwilightPro V2.11

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