Features

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Mike1158
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Joined: Wed Aug 26, 2009 7:15 pm
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Re: Features

Post by Mike1158 » Tue Apr 12, 2022 5:39 pm

I am crossing my fingers that this is a better match.
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Fletch
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Re: Features

Post by Fletch » Wed Apr 13, 2022 7:56 am

oh hey that's looking good :!: :hat:

maybe could be interesting to add some additional highlight lighting in these areas? But maybe that's against the design of the feature. Just ignore me. :lol:
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Mike1158
Posts: 1751
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Features

Post by Mike1158 » Wed Apr 13, 2022 12:01 pm

Cheers mate, yes that is the plan. I shall see how the current setup comes out. I added the 'bits' but thought 2AM was a bit late to start rendering.

Apparently sleep is very a handy thing to do now and again......... :lol:

Fletch
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Re: Features

Post by Fletch » Wed Apr 13, 2022 12:05 pm

Links below to some interesting videos about "cinematic lighting", although they are done in a different program, the lighting principals are interesting to learn and easily applied to any render engine, or even your normal photography.

https://www.youtube.com/watch?v=2Y6bB86HmdA
https://www.youtube.com/watch?v=W07u4S8xJXs
https://www.youtube.com/watch?v=si7UAgvBd4Y

Mike1158
Posts: 1751
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Features

Post by Mike1158 » Wed Apr 13, 2022 1:13 pm

Thank you, appreciated. Is there a practical limit to the number of lights in a Twil ight scene? I seem to have quite a lot MIA.

Mike1158
Posts: 1751
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Features

Post by Mike1158 » Wed Apr 13, 2022 5:21 pm

Partial success. Not all lights are present emission wise. :wall: :rofl:
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Fletch
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Re: Features

Post by Fletch » Thu Apr 14, 2022 1:05 pm

Mike1158 wrote: Wed Apr 13, 2022 1:13 pm Thank you, appreciated. Is there a practical limit to the number of lights in a Twil ight scene? I seem to have quite a lot MIA.
You can render thousands of lights in Twilight using Easy 09 or Easy 10. With Easy 1-7 you may want to stick to Easy 03 if you have more than 20 lights. Or use the special settings for hundreds of lights.

Be sure that any lights you are missing are not sharing 3D space with adjacent surfaces. Be sure if they are painted on surfaces, then they are on the front and not on the back face.

Mike1158
Posts: 1751
Joined: Wed Aug 26, 2009 7:15 pm
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Re: Features

Post by Mike1158 » Thu Apr 14, 2022 4:16 pm

Thank you. Not that many lights in the place. The pendant lights in the kitchen, dining and reading area upstairs do not illuminate, the light in the fountain either but if proximity to geometry is an issue, that's it.
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Lights Presence.jpg
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Fletch
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Re: Features

Post by Fletch » Thu Apr 14, 2022 4:27 pm

set radius of light to be very small - .1cm
keep light more than 1cm from adjacent geometry
be careful if it is inside of a glass bulb, be sure to use clear glass: architectural: common

I am happy to diagnose the scene if you share link via file sharing service to me via PM

Mike1158
Posts: 1751
Joined: Wed Aug 26, 2009 7:15 pm
OS: W10
SketchUp: V19

Re: Features

Post by Mike1158 » Thu Apr 14, 2022 7:15 pm

Thanks mate, I'll get it uploaded and send a link.

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