Shrine-university project

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olishea
Posts: 768
Joined: Mon Sep 21, 2009 8:54 am

Shrine-university project

Post by olishea » Fri Oct 08, 2010 10:21 pm

rendered using a 24 mb spherical panorama of the exact site where the intervention will take place (complete luck that a photography company had decided to take a photo there!!)

Managed to get the high res version of the below link:
http://www.360cities.net/image/temple-p ... 11.10,70.0

rendered in an hour and half each using progressive presets at 2500 pixels wide
finalrender1hybrid.jpg
finalrender1hybrid.jpg (384.95 KiB) Viewed 17204 times
finalrender3.jpg
finalrender3.jpg (183.66 KiB) Viewed 17205 times
finalrender2.jpg
finalrender2.jpg (175.12 KiB) Viewed 17390 times
Oli

tomyong
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Re: Shrine-university project

Post by tomyong » Fri Oct 08, 2010 10:25 pm

Wow :gj: :rspkt: :hat:
Thanks n Rgds
Tom

Everything has beauty, but not everyone sees it.
Confucius


https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/

JeZ
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Re: Shrine-university project

Post by JeZ » Fri Oct 08, 2010 10:35 pm

wow indeed! :^:

The corten steel looks a little more plastic than I would expect, but that model look very well integrated in the BG :shock:

I gotta say it: Gorgeous

Cheers.

Fletch
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Re: Shrine-university project

Post by Fletch » Fri Oct 08, 2010 11:36 pm

:clap: beautiful, Oli.
Thanks for sharing it with us. Looks like a great project. The HDR is amazing.

olishea
Posts: 768
Joined: Mon Sep 21, 2009 8:54 am

Re: Shrine-university project

Post by olishea » Sat Oct 09, 2010 7:32 pm

thanks guys, it was great (exhaustive) fun!! it was hard getting the spherical to be the correct scale. if you wanna make your hdri look further away, make a large black border around it (crop it outwards). the larger the border the further away your background will be ;) took about 20 attempts to work this out! spent 2 days modeling/designing and rendering.

the render is raw....except for shadows and reflections in the water! gonna do a few more angles i think :)

yeah i'll reduce reflection to corten cladding a bit, i know what you mean. i kinda had to rush materials....hads no time to do the specular/bump or it would have looked much better. corten has both dull and relatively shiny parts.
Oli

Gareth
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Re: Shrine-university project

Post by Gareth » Sat Oct 09, 2010 11:28 pm

:^: yep i like this one......i am always interested in design as much (or if not more) than the renders....

.....this is a nice piece of work and has a pleasing sculptural quality about it......

.....this isn't a criticism, but i'd like to see the effect of some galvanised treatments on the frames....perhaps, initially, the contrast with the corten steel would be a little too much at first but it would dull over time and would create a 'stick' effect by drawing on the silvering quality of the trunks and branches of trees nearby....having said that, it would present some interesting design challenges for detailing because it would require non-welded connections in some locations :!

Fletch
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Re: Shrine-university project

Post by Fletch » Sat Oct 09, 2010 11:33 pm

olishea wrote:...make your hdri look further away, make a large black border around it (crop it outwards). the larger the border the further away your background will be...
can you show a thumnail of the image before and after so we can understand clearly what you did here?
I think it's a great tip!

olishea
Posts: 768
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Re: Shrine-university project+hdri tutorial

Post by olishea » Sun Oct 10, 2010 1:13 am

yeah i'll do it tomorrow....it was a eureka moment! no more blurry backgrounds ;)

[edit] here you go. I have blurred the spherical panorama as to not infringe any copyright etc.

So here is a typical spherical panorama image (original is 14000 pixels wide). I rendered my model and the hdri was too close. The background was blurry and out of scale.

Image

Now, to make your hdri look further away when rendered:

Open in photoshop, make the image a layer. CROP OUTWARDS (make sure you scale keeping proportions, so hold shift and alt to crop from the centre of the image). your resultant image should be larger than the original with a blank border. MAKE YOUR NEW BORDER BLACK. The new extended image is now 17000 pixels wide.

Image

If you want to make your image look even further away......just make your black border bigger (again, crop outwards)....This one is 18,800 pixels wide.

Image

You now have complete control of how far away your background will be ;)

IN ESSENCE, YOUR HDRI STAYS THE SAME SIZE.....YOU JUST HAVE TO MAKE THE BORDER BIGGER TO SHRINK IT IN THE RENDER :)
Oli

olishea
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Re: Shrine-university project

Post by olishea » Sun Oct 10, 2010 3:13 pm

high res version of exteriors:

(again, pretty much raw twilight output)

Spherical panorama by Ralph Ames of www.virtualmidlands.co.uk
Attachments
final render 1_small.jpg
final render 1_small.jpg (566.21 KiB) Viewed 18338 times
final render 3_small.jpg
final render 3_small.jpg (620.33 KiB) Viewed 18332 times
Last edited by olishea on Sun Oct 10, 2010 5:41 pm, edited 1 time in total.
Oli

jsmda800
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Joined: Sat Sep 11, 2010 7:59 pm

Re: Shrine-university project

Post by jsmda800 » Sun Oct 10, 2010 5:33 pm

wow, very nice! incredible background and great tip...

that will be a marvelous space to be in!

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