I rendered this scene last year in Kerkythea and thought it would be a good idea to test it how different the workflow was.
I really like TRender so far, i think it could be a final solution for me...
I used my fav: MLT, let it cook for 6 hours+ but it's still grainy. I guess thats because used much more bump mapping now - probably unnecessary...
All in all TR looks like an excellent tool.
The stone wall on the left looks distorted. We see it in a sharp angle, maybe thats why? I mean that cant be a problem. I replaced that piece and took a shot from another angle and it looked ok, but when i tried again the original view i got the same result.
Is there a forum setting that shows attached pictures in full size without the scrollbars? -Edit-ok i found that!
a quick test
Re: a quick test
Ok this, is preset 09 and it cleared out beautifully and faster then MLT. Or is this because i took down all the bump maps?
The corner is still distorted though.
The corner is still distorted though.
- Attachments
-
- TRender-test08-preset09-4h08min-cropped.jpg (219.17 KiB) Viewed 9843 times
Cheers,
Adam
Adam
Re: a quick test
Oh i got the Palm from Solo, thanks Pete!
The rest of the plants and the rocks are from the 3dWH.
The rest of the plants and the rocks are from the 3dWH.
Last edited by Pg09 on Sun Aug 30, 2009 4:37 am, edited 1 time in total.
Cheers,
Adam
Adam
-
- Posts: 524
- Joined: Wed Aug 26, 2009 3:01 pm
- SketchUp: 2014
Re: a quick test
From another angle. That piece of stone wall still seems weird. It's not reversed or a doubled face, but it could be a modeling problem,
as this is probably my sloppiest model (got it from someone else, modified many times).
as this is probably my sloppiest model (got it from someone else, modified many times).
- Attachments
-
- TRender-test09-preset09-1h20min.jpg (367.98 KiB) Viewed 9834 times
Cheers,
Adam
Adam
Re: a quick test
I have seen where there just seems to be something 'weird', and re-built the weird piece form scratch, and it rendered just fine...Pg09 wrote:...That piece of stone wall still seems weird. It's not reversed or a doubled face, but it could be a modeling problem...
keep up the great images!
You should think about lighting this with HDR and rendering with same setting.
You know the Outdoor Progressive method Easy08 would clear much more quickly (but not in the shadows with HDR).
Re: a quick test
Thanks Fletch.Fletch wrote:I have seen where there just seems to be something 'weird', and re-built the weird piece form scratch, and it rendered just fine...Pg09 wrote:...That piece of stone wall still seems weird. It's not reversed or a doubled face, but it could be a modeling problem...
keep up the great images!
You should think about lighting this with HDR and rendering with same setting.
You know the Outdoor Progressive method Easy08 would clear much more quickly (but not in the shadows with HDR).
I found out that the weird spot was caused of double faces - and that was caused by TR turning on hidden layers, so that is solved now.
When i said Preset09 i meant Preset08 of course .
I never tried HDRI it's really time to learn about it...
Cheers,
Adam
Adam
Who is online
Users browsing this forum: Ahrefs [Bot] and 34 guests