Gelateria

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monitep
Posts: 4
Joined: Tue Sep 08, 2009 10:16 am

Gelateria

Post by monitep » Wed Sep 16, 2009 6:58 pm

Hi to all, another project rendered in TR with very fiew click only to assign materials and then rendered with preset Easy 10 in 12h
I'm really pleased with the result!

Monitep

Boofredlay
Posts: 524
Joined: Wed Aug 26, 2009 3:01 pm
OS: Win 7 Pro
SketchUp: 2014

Re: Gelateria

Post by Boofredlay » Wed Sep 16, 2009 7:03 pm

Nice.

Ecuadorian
Posts: 1779
Joined: Fri Mar 20, 2009 3:43 pm
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SketchUp: 7.1
Location: Guayaquil, Ecuador
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Re: Gelateria

Post by Ecuadorian » Wed Sep 16, 2009 7:37 pm

Those must be very expensive gelatos. Such a luxurious place... very nice.

Solo
Posts: 225
Joined: Tue Aug 25, 2009 4:32 pm

Re: Gelateria

Post by Solo » Wed Sep 16, 2009 7:44 pm

Looks great.

That's no ordinary Ice-cream joint (we yanks would not understand the itricacy of good Gelatano, just give us 3 scoops) that place can be used as a Sushi bar at night.

fymoro
Posts: 470
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Re: Gelateria

Post by fymoro » Thu Sep 17, 2009 5:46 am

Nice design, why you don't try to make the material more real, refection, bump etc...

Congrats, Fred.
Cheers, Fred.
http://www.fredericmoro.com
Interior scene tutorial on Sketchup Artist http://www.sketchupartists.org/tutorial ... ht-render/

Ibon
Posts: 61
Joined: Thu Aug 27, 2009 8:43 am

Re: Gelateria

Post by Ibon » Thu Sep 17, 2009 7:21 am

Great render! I usually don't like scenes with a very wide FOV angles, but in this case you have achieved a good result. I like the bamboo's and the lights. The lights are made by illuminants materials aplied to surfaces?

monitep
Posts: 4
Joined: Tue Sep 08, 2009 10:16 am

Re: Gelateria

Post by monitep » Thu Sep 17, 2009 8:35 pm

Thanks for ALL comments!
for Fymoro: the wenge wood material, the bamboo and the fabric material of seatings and other, all have some bump and reflections, but I don't like to exagerete bump effects.
for Ibon: the light come from sun, phisical sky and emitting material applied to surfaces (all emitting surfaces are rettangular, so TR have to calculate only two triangle for every emitter ;) )
Monitep

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