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Exterior Night Shots

Posted: Wed Jun 28, 2017 5:06 am
by A.J
Just completed this project today....
I was only given 5 working days to complete it
(3 days modelling+2 days texturing, lighting & Rendering)
as always time was not my friend :rtfm:
Just hope the client likes it......
anyways comments are very welcome...
Thanks again Twilight Render :rspkt:

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 5:10 am
by A.J
The other two....

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 9:40 am
by Mike1158
From my perspective, those are great renders and show the project in a great light. Nice one.

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 9:58 am
by nickario
:^:

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 3:58 pm
by ntxdave
Very nice - hope the client liked your efforts. :rspkt:

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 4:17 pm
by Fletch
:rspkt: Very nice.
I think a little "boost" in post processing is often helpful.

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 5:15 pm
by ntxdave
Fletch, your enhancements are great also.

Now let me ask a dumb question. Why is it/or is it necessary to do post processing? I see this very often with a lot of different rendering packages. It seems to me that one should be able to make the same type of adjustments in the rendering process.

I do not do very much rendering but have wondered this for a good while.

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 7:17 pm
by Fletch
You can absolutely change the tonal exposure of your rendering from within the render window.
Look up "tone mapping" here in the forum, I've talked about it extensively.

However, if you save the image, and close the render window, you can't tone map the image. Then post processing is necessary.

(Pro users can use the history to recall an image they've rendered within a session of SketchUp and still tone map and save the image.)

If you've ever taken a photo, you know that the exposure of the image is important. The exposure is essentially the control of the camera deciding how light the whites and how dark the blacks are going to be in the image. This is the same as tone mapping - tone mapping is controlling how bright or dark the different pixels will be in your rendering.

If you don't choose the ideal exposure/tone mapping settings during the rendering, you can often recover some of the "pop" as I've done in this example, buy adjusting the image in post-processing.

I did this in seconds using the Topaz Labs plugin for photoshop called "Adjust".

Re: Exterior Night Shots

Posted: Wed Jun 28, 2017 8:44 pm
by A.J
thanks for the comments guys......and as always Fletch thanks for the "boost".... :clap:
you know some clients just don't know the effort and time we 3d guys put in to projects....well that's just life :roll:
anyways I'm working on another set....I will try and post the drafts soon.......