Subway tunnel

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tuna57
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Re: Subway tunnel

Post by tuna57 » Wed Nov 08, 2017 1:21 am

:rspkt: :clap:
TwilightPro V2.11

Fletch
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Re: Subway tunnel

Post by Fletch » Wed Nov 08, 2017 7:23 pm

Motion blur can be added using a video editor filter.

posodrac
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Re: Subway tunnel

Post by posodrac » Thu Nov 09, 2017 12:18 am

Good work :rspkt: . I like that 80's cinematography treatment.
Don't forget to add some light in the condutor's cabine!
I just hope you do not "blur" my "anual, around December render" with your flick premier release! :D

RTD Laboratories
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Re: Subway tunnel

Post by RTD Laboratories » Tue Dec 26, 2017 6:59 pm

Well, the rendering was taking a bit longer than I expected,. Since I'm only home for the holidays I had about a week or so to render it on my PC, so to finish it in time I unfortunatly had to cut down on the quality a bit. :|

But then, since this is more of a learning experience than anything else I didn't really care that much. Once I have more time and possibly a better system I might re-visit animating again. This poject however will end here, since there's no real point in coming back to this later.

Thanks for the tips and ideas, here's the final result:

Andrew F

Mike1158
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Re: Subway tunnel

Post by Mike1158 » Wed Dec 27, 2017 12:42 pm

A quite brilliant result, impressed. :clap: :rspkt:

posodrac
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Re: Subway tunnel

Post by posodrac » Wed Dec 27, 2017 1:42 pm

:^: :rspkt:
Sound please... sound!

jo-ke
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Re: Subway tunnel

Post by jo-ke » Wed Dec 27, 2017 2:52 pm

Wow. That's great.

tuna57
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Re: Subway tunnel

Post by tuna57 » Wed Dec 27, 2017 3:59 pm

Freaking epic ! :clap: :hat:
TwilightPro V2.11

artlantis
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Re: Subway tunnel

Post by artlantis » Wed Dec 27, 2017 8:09 pm

:rspkt: You said you was gonna make it and you did! Really good job! Congrats!
I wonder what should the result be if you had used some of the lower and faster settings instead of MLT with a bigger picture resolution? If you had increased a bit the fps say 30 fps, so that the approaching train gets smoother motion? And if a sound from the rolling stock was added :)

RTD Laboratories
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Re: Subway tunnel

Post by RTD Laboratories » Wed Dec 27, 2017 8:40 pm

Haha, thanks for the "wow"s and "Oh"s :D

Now I did mess around a lot with render settings, and what I used here seemed to be the fastest render method. Even at Low+ it took about 10 - 15 minutes to render a frame, and then about 10 minutes to antialias it. Compare that to an average of 6 minutes per frame with MLT. True enough, the frames were rather noisy, and it looked like a strobe light show when you ran the animation due to the random noise seed, but adding motion blur in post-pro made it less noticable. I wish I had more time to render this with higher settings. The framerate could be increased to 30 tho without it being noticable.

As far as sound goes, I wanted to add it! But I just couldn't find a good stock sound for a subway train, they were either really cheezy or requiered a paid subscription to the service. So I had to skip on that one, sorry :roll:

Oh well, it's probs not the last animation Ill make, so there's plenty of opportunities for improvement :whoot:
Andrew F

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