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Mushrom House
Posted: Wed Nov 08, 2017 11:04 pm
by artlantis
Re: Mushrom House
Posted: Wed Nov 08, 2017 11:05 pm
by artlantis
Re: Mushrom House
Posted: Fri Nov 10, 2017 5:26 pm
by Fletch
Thanks for sharing Ivo!
Would you mind posting your images here to the forum so that they are not lost in the future when Facebook changes the link for no particular reason?
Re: Mushrom House
Posted: Fri Nov 10, 2017 5:56 pm
by artlantis
- cub19.jpg (615.36 KiB) Viewed 10639 times
- cub17.jpg (712.08 KiB) Viewed 10639 times
Re: Mushrom House
Posted: Fri Nov 10, 2017 5:58 pm
by artlantis
Have forgotten how to upload pics here, quite stupid of me
Re: Mushrom House
Posted: Fri Nov 10, 2017 8:39 pm
by Fletch
If
you rendered this animation here with Twilight Render you made a big mistake - you must check "reuse light cache" in the animation settings it will render A LOT higher quality - no sparkly lights - and a LOT faster - please try again!
Re: Mushrom House
Posted: Fri Nov 10, 2017 8:52 pm
by artlantis
Yes, the city masterplan was rendered with Twilight. Unfortunately while animating this i had not read about the reuse light check mark, It is my mistake, i know
Re: Mushrom House
Posted: Sat Nov 11, 2017 12:09 pm
by Mike1158
I like that, a lot. I also learned something so great thread. Please show us the next version.
Re: Mushrom House
Posted: Sun Nov 12, 2017 6:15 pm
by Fletch
artlantis wrote: ↑Fri Nov 10, 2017 8:52 pm
Yes, the city masterplan was rendered with Twilight. Unfortunately while animating this i had not read about the reuse light check mark, It is my mistake, i know
It's not too late if you have the file, just open and render again. It will render much more quickly with saving the light cache.
Re: Mushrom House
Posted: Mon Nov 13, 2017 1:07 pm
by RTD Laboratories
Well done! I really love how the grass looks, good job.