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Have a Sip

Posted: Thu Jan 04, 2018 3:29 pm
by tuna57
Some more experimenting..... Modeled decanter and glasses a few days ago..... Rendered scene with DOF at 5.6, Easy 10 , 100 passes. Linear tone map , dark 0.60, light 2.0. Used an HDRI for general light and one spotlight to the right side of table. Ran image through Topaz DeNoise and minor sharpened in Gimp.

Re: Have a Sip

Posted: Thu Jan 04, 2018 9:32 pm
by Mike1158
Very nice, a better ice cube than I can manage. :clap: :hat:

Re: Have a Sip

Posted: Thu Jan 04, 2018 9:53 pm
by tuna57
Thanks Mike. Ice cubes have me pulling my hair out sometimes too :totgm:

Re: Have a Sip

Posted: Fri Jan 05, 2018 11:09 am
by RTD Laboratories
Good one! :clap:
Ice cubes look a bit too clear imo, but those are indeed a pain in the butt to get right. I did some messing around myself to see what I'd end up with, but just couldn't make them look good :!

Re: Have a Sip

Posted: Fri Jan 05, 2018 4:27 pm
by tuna57
RTD , Thanks and your spot on about the ice cubes. I've done A fair bit of off and on experiments with ice cubes and I.ve gotten close but not spot on yet. :wall:

Re: Have a Sip

Posted: Tue Jan 16, 2018 2:39 pm
by Fletch
hey Tuna57, this is a very nice image! Ice cubes are a bit too clear, you know that already, but still nicely modeled/lit/rendered. But everything else really looks nice. :rspkt:

I know you did some post-processing already, but here's the .psd file from this attempt, just for practice.

Re: Have a Sip

Posted: Wed Jan 17, 2018 11:37 pm
by tuna57
Thanks Fletch, as always the help is great! Been doing experiments with the ice cubes as time allows. Will post some results when I get something that suits me :! .

Re: Have a Sip

Posted: Thu Jan 18, 2018 4:56 pm
by alvydas
Very realistic

Re: Have a Sip

Posted: Fri Jan 19, 2018 3:38 pm
by Mike1158
I have added my results thus far to the ice cube thread, in case it is useful.