Test Render

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rbissett
Posts: 17
Joined: Fri Sep 25, 2009 12:04 am

Test Render

Post by rbissett » Wed Sep 30, 2009 5:04 am

Saw that video on Lightup, can I say that? Wondered if I could do the same. It seemed really quick, real time. This in Twilight took 28 secs., 500x500, Low, Spherical sky, blue tile, .2, one point, no sun.
test_trough_blue_spherisky_.2__low_25sec.jpg
test_trough_blue_spherisky_.2__low_25sec.jpg (34.3 KiB) Viewed 10700 times
Bob Bissett

Fletch
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Re: Test Render

Post by Fletch » Wed Sep 30, 2009 12:00 pm

Hi rbissett :D Welcome!

:? a link to the video you are talking about may help some of us...
Are you talking about rendering animated textures? I would venture to say this will not be difficult to accomplish in the future in Twilight... but will give no time frame.

Render with ambient occlusion render setting if you want to compare with the software you mentioned. ;) (Express>Advanced>02 Ambient Occlusion)

olishea
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Joined: Mon Sep 21, 2009 8:54 am

Re: Test Render

Post by olishea » Wed Sep 30, 2009 2:06 pm

lightup's not quite the same. a simple scene will render quickly yes, and you can walk through it. But a complex scene takes a very long time to render.
Oli

rbissett
Posts: 17
Joined: Fri Sep 25, 2009 12:04 am

Re: Test Render

Post by rbissett » Wed Sep 30, 2009 4:13 pm

Thanks Fletch for the info. Took a while to find again... http://www.youtube.com/watch?v=Qtyj40CS6tg

Bob
Last edited by rbissett on Wed Sep 30, 2009 4:32 pm, edited 1 time in total.
Bob Bissett

rbissett
Posts: 17
Joined: Fri Sep 25, 2009 12:04 am

Re: Test Render

Post by rbissett » Wed Sep 30, 2009 4:24 pm

Another test...double convex lens with spotlight.

test_2xconvex_spotlit_nosoft_16s.jpg
test_2xconvex_spotlit_nosoft_16s.jpg (36.55 KiB) Viewed 10560 times
Bob Bissett

rbissett
Posts: 17
Joined: Fri Sep 25, 2009 12:04 am

Re: Test Render

Post by rbissett » Wed Sep 30, 2009 5:13 pm

Two more with 02 ambient occlusion...
test_02ambientocclusion_sphersky.ornage_nolites_17s.jpg
test_02ambientocclusion_sphersky.ornage_nolites_17s.jpg (36.2 KiB) Viewed 10529 times
test_02ambientocclusion_sphersky.ornage_yel-lite_28s.jpg
test_02ambientocclusion_sphersky.ornage_yel-lite_28s.jpg (48.51 KiB) Viewed 10533 times
Bob Bissett

rbissett
Posts: 17
Joined: Fri Sep 25, 2009 12:04 am

Re: Test Render

Post by rbissett » Wed Sep 30, 2009 5:53 pm

02 amb. occ. with white shiny plastic wall 3m 15s...

test_02ambientocclusion_sphersky.ornage_yel-lite_wall-shin-plas_3m15s.jpg
test_02ambientocclusion_sphersky.ornage_yel-lite_wall-shin-plas_3m15s.jpg (57.08 KiB) Viewed 10500 times
Bob Bissett

rbissett
Posts: 17
Joined: Fri Sep 25, 2009 12:04 am

Re: Test Render

Post by rbissett » Wed Sep 30, 2009 6:25 pm

More tests...
test_02ambientocclusion_sphersky.ornage_yel-lite_25s.jpg
test_02ambientocclusion_sphersky.ornage_yel-lite_25s.jpg (47.59 KiB) Viewed 10479 times
test_easy-prel_sphersky.ornage_yel-lite_12s.jpg
test_easy-prel_sphersky.ornage_yel-lite_12s.jpg (52.55 KiB) Viewed 10467 times

test_easy-low_sphersky.ornage_yel-lite_30s.jpg
test_easy-low_sphersky.ornage_yel-lite_30s.jpg (44.62 KiB) Viewed 10464 times
Bob Bissett

rbissett
Posts: 17
Joined: Fri Sep 25, 2009 12:04 am

Re: Test Render

Post by rbissett » Wed Sep 30, 2009 6:27 pm

test_easy-low+_sphersky.ornage_yel-lite_1m19s.jpg
test_easy-low+_sphersky.ornage_yel-lite_1m19s.jpg (43.12 KiB) Viewed 10460 times

test_easy-med_sphersky.ornage_yel-lite_47s.jpg
test_easy-med_sphersky.ornage_yel-lite_47s.jpg (42.93 KiB) Viewed 10452 times

test_easy-med+_sphersky.ornage_yel-lite_47s.jpg
test_easy-med+_sphersky.ornage_yel-lite_47s.jpg (42.52 KiB) Viewed 10447 times
The time on this one: 2m 28s.
Last edited by rbissett on Wed Sep 30, 2009 6:32 pm, edited 1 time in total.
Bob Bissett

Fletch
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Re: Test Render

Post by Fletch » Wed Sep 30, 2009 6:31 pm

Aha! Ok, I 'get' it now.

The "direct" lighting he's calculating there, I believe, (could be wrong) but is called "raytracing".

We didn't even include that method in distribution with Twilight as it's many years old, and does not take into account the bounce of light, so therefore light attenuation is messy, images are black, you have to fake things, and more... however, if that sort of thing interests you, here you go - unzip the attached package and put them into the custom render settings folder. (I made a couple extras just for you to test... they will render quite quickly)

To create an ambient occlusion, turn off sun and set sky color to medium gray (NOT "Background" color :!: be sure to set the "Sky Color" :!: ) render that... oh, and turn off your light you put in... that will get you similar results to the video shown.

Now, to turn the light back on that you put in, and render using the Easy #02 setting... should be getting the direct light plus sky.

Please watch the video tutorials for Twilight, and study the manual if you want to know almost anything for 'getting started'.

Twilight Render does not 'bake textures' into the model and allow you to fly thru that view as shown in the video. This may be supported in a future version.

As you can see, there are several settings in the "easy" settings folder. the ones with a "+" have much higher quality for shadows and for specular and AA settings... hence the longer render time. These times will jump up or down depending on the types of materials used in the scene.
Attachments
3) Custom-RayTracing.zip
(3.57 KiB) Downloaded 422 times
customraytracingsettings.jpg
customraytracingsettings.jpg (55.63 KiB) Viewed 10434 times

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