My furniture designs.
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- Posts: 112
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My furniture designs.
Hi everybody,
I'm trying my hand at furniture designs. Here are my first renders. Whaddayathink?
Regards,
Ward
I'm trying my hand at furniture designs. Here are my first renders. Whaddayathink?
Regards,
Ward
Modelling my city for Google Earth:
http://sketchup.google.com/3dwarehouse/ ... d3&ct=mdcc
http://sketchup.google.com/3dwarehouse/ ... d3&ct=mdcc
Re: My furniture designs.
Hi,
There are great renders and nice designs. I would streamline chair legs a little more, unless that is what you want?
There are great renders and nice designs. I would streamline chair legs a little more, unless that is what you want?
I don't drink these days as i'm allergic to alcohol.
I breakout in handcuffs!
http://richardobrien.moonfruit.com/
I breakout in handcuffs!
http://richardobrien.moonfruit.com/
Re: My furniture designs.
Agree. Otherwise very nice.
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- Posts: 112
- Joined: Thu Sep 10, 2009 6:14 am
- SketchUp: SketchUp 8 free
- Location: Netherlands, Switzerland
Re: My furniture designs.
Thanks for the comments guys.
You're right, I'll have to increase the amount of segments on the first chair.
I'll be back.
You're right, I'll have to increase the amount of segments on the first chair.
I'll be back.
Modelling my city for Google Earth:
http://sketchup.google.com/3dwarehouse/ ... d3&ct=mdcc
http://sketchup.google.com/3dwarehouse/ ... d3&ct=mdcc
Re: My furniture designs.
nice setup. i would use 96 edges at least for stuff like that. even 48 will be noticeable. looks comfy!
Oli
Re: My furniture designs.
great work on the designs/renderings. agree w/ Oli, don't worry too much about poly count with product shots.
Re: My furniture designs.
Good start, I too agree that one needs to forget poly numbers for product shots, try make geometry as smooth as possible as the power of these shots is in the detail.
I would also avoid any background geometry, even corners are distractions, maybe create a studio setup with white lighting so as to concentrate on product, if needed use a hdr image for muted metal reflections.
I would also avoid any background geometry, even corners are distractions, maybe create a studio setup with white lighting so as to concentrate on product, if needed use a hdr image for muted metal reflections.
My portfolio: http://www.solosplace.com
Re: My furniture designs.
Somehow I get the feeling of those chairs are unsafe, mind to share some specs?
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- Posts: 112
- Joined: Thu Sep 10, 2009 6:14 am
- SketchUp: SketchUp 8 free
- Location: Netherlands, Switzerland
Re: My furniture designs.
Thanks for the comments guys. I've increased the amount of segments for a smoother look.
A couple of new renders:
@ Solo
A studio setup is a "room" with white textureless walls? So that you can focus all the attention on the displayed product?
Regards,
Ward
A couple of new renders:
@ Solo
A studio setup is a "room" with white textureless walls? So that you can focus all the attention on the displayed product?
Regards,
Ward
Modelling my city for Google Earth:
http://sketchup.google.com/3dwarehouse/ ... d3&ct=mdcc
http://sketchup.google.com/3dwarehouse/ ... d3&ct=mdcc
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- Posts: 470
- Joined: Fri Aug 28, 2009 4:36 pm
- SketchUp: 8
- Location: French Riviera (Nice)
- Contact:
Re: My furniture designs.
Nice modeling and renders.
They should be better with a studio setup like the first image for example...
They should be better with a studio setup like the first image for example...
Cheers, Fred.
http://www.fredericmoro.com
Interior scene tutorial on Sketchup Artist http://www.sketchupartists.org/tutorial ... ht-render/
http://www.fredericmoro.com
Interior scene tutorial on Sketchup Artist http://www.sketchupartists.org/tutorial ... ht-render/
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