The Science of Rendering a Photorealistic Image

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Fletch
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The Science of Rendering a Photorealistic Image

Post by Fletch » Tue Jun 07, 2016 12:58 pm

Really well done video explaining how computer graphic image rendering works.
How does the video relate to Twilight Render?
Most importantly, we don't give you access to basic raytracing out of the box, it's just too simplistic. Even our fastest simplest render setting is better than that.
Secondly, we implement global illumination/indirect lighting in every single render setting, so placing "fake fill lights" in general is not needed, like it was years ago when using basic ray tracing.
Easy1-7 is Ray Tracing with Final Gathering
Easy 08 is Path Tracing
Easy 09 is Metropolis Light Transport
Easy10 is Bi-direction path tracing + Metropolis Light Transport
Easy 11 is Easy 09 with some optimizations/compromises to make it faster


Pilou
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Re: The Science of Rendering a Photorealistic Image

Post by Pilou » Fri Jun 10, 2016 1:30 pm

Enlighting! :^:
Pilou (Frenchy)
Is beautiful that please without concept!
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Chris
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Re: The Science of Rendering a Photorealistic Image

Post by Chris » Fri Jun 10, 2016 2:02 pm

:^:

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