material editor floors?

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ddg
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material editor floors?

Post by ddg » Tue Jul 04, 2017 10:06 pm

in vs 2.9 for the material editor did the list have an option for floors? i see it has for wood, glass, stone etc. i thought i saw it but then twilight disapperared i had to install it again in su. but not i dont see it

Fletch
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Re: material editor floors?

Post by Fletch » Tue Jul 04, 2017 10:14 pm

you need to reactivate it for the pro features, like the floor material template.

Mike1158
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Re: material editor floors?

Post by Mike1158 » Mon Jul 31, 2017 10:45 am

Where IS the floor material template?

Fletch
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Re: material editor floors?

Post by Fletch » Mon Jul 31, 2017 12:52 pm

Attachments
FooringTemplate.png
FooringTemplate.png (215.59 KiB) Viewed 1106 times

Mike1158
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Re: material editor floors?

Post by Mike1158 » Tue Aug 01, 2017 7:24 pm

I do not have all of those, reinstall?

Chris
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Re: material editor floors?

Post by Chris » Tue Aug 01, 2017 9:08 pm

If you don't have version 2.5 or later, yeah you should definitely update.

Fletch
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Re: material editor floors?

Post by Fletch » Wed Aug 02, 2017 11:26 am

yes, because there are now Lamp Glass templates, and more.
Always upgrade to the latest Twilight v2 - you have nothing to lose. ;)

Mike1158
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Re: material editor floors?

Post by Mike1158 » Thu Aug 03, 2017 6:31 am

There seems to be a problem with the license activation which I cannot understand, it was activated previously and seems not to be now, odd. Computers.....

Chris
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Re: material editor floors?

Post by Chris » Thu Aug 03, 2017 2:11 pm

If you are on Windows, certain Windows "updates" will change the Windows Product ID and that will cause your license to no longer work. However, you can just go through the activation process again and reactivate it (should only take about 30 seconds). You will need you Product ID / Product Code. Email us at licensing at twilightrender dot com if you can't find it and we will look it up for you.

Mike1158
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Re: material editor floors?

Post by Mike1158 » Sat Aug 05, 2017 8:51 am

Thanks Chris, that is what I did in the end.

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