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SketchUP Model Giveaway

Posted: Fri Oct 16, 2009 7:55 pm
by bakbek
I'm giving away my Azuma House model over at my blog to all those who subscribe to my newsletter, and i've seen it rendered with twilight by Ecuadorian over at http://forums.sketchucation.com/viewtop ... 44#p192193

so i thougth to let you know about it here too. Head over and get it... if you like it.

http://www.ronenbekerman.com/sketchup-m ... uma-house/

Re: SketchUP Model Giveaway

Posted: Fri Oct 16, 2009 9:40 pm
by Ecuadorian
Thank you! :^:
Here's a try with Twilight, tonemapped in Motiva RealCamera. I tried to emulate a photo from this page:
http://covblogs.com/eatingbark/archives/026141.html

Re: SketchUP Model Giveaway

Posted: Fri Oct 16, 2009 9:42 pm
by Fletch
I'd say "not bad" for a render engine under $100 :lol: You make it look like a Million! :clap: great renders Miguel!
and your image is MUCH more inviting than the image you referred to :^:

I would love to see you render one from the angle in the advert image above.

Re: SketchUP Model Giveaway

Posted: Sat Oct 17, 2009 3:52 am
by Ecuadorian
Thanks, Fletch!
I guess I should have used higher res textures for these two. I tried to create the illusion of wet spots in the floor, but it's not very convincing, actually.

Re: SketchUP Model Giveaway

Posted: Sat Oct 17, 2009 4:34 am
by Pg09
Miguel,
did you use the original concrete material? If yes, did you add bump and/or reflection maps?

Re: SketchUP Model Giveaway

Posted: Sat Oct 17, 2009 5:06 am
by Ecuadorian
First image (under bridge):
I edited the concrete material right in the SketchUp material editor. I checked the "Colorize" box and used the color you see here:
concrete-sketchup.gif
concrete-sketchup.gif (116.23 KiB) Viewed 22893 times
...and in the Twilight Material Editor, I just "chained" the bump channel. The reflection channel just uses the default white color.
For the floor, I used the following HSB values in SketchUp, but without checking the "colorize" box: 25, 40, 48, used rgb 221,221,221 in the reflection channel, and "chained" the bump channel with a "size" of 3 and the "Invert" box checked.

Second image (wet floor):
Concrete color in SketchUp material editor: HSB 29, 15, 80, again with the "colorize" box checked.
Floor color in SU editor: HSB 24, 41, 44, again with "colorize" unchecked. I also used a map I prepared in GIMP for the bump and reflection.

Both images:
Sky:
Physical sky with brightness = 2 and turbidity = 3
Sun:
rgb(255, 244, 165), shadow softness = 15 and sun power = 2.2
Saved both images as .hdr, opened in Motiva RealCamera and applied the camera effect "AgfaColor HDC 400 plus", plus some tweaks to gamma, color fringe and vignetting. Nothing too heavy, really, check the SketchUcation thread to see how the raw render looks.

Re: SketchUP Model Giveaway

Posted: Sat Oct 17, 2009 6:44 pm
by Pg09
Thank you for the detailed answer!

Re: SketchUP Model Giveaway

Posted: Mon Oct 19, 2009 1:52 pm
by olishea
wow these images look very close to photos.

Except for that god forsaken bamboo plant that appears in everyone's work. it has floating leaves!!

Re: SketchUP Model Giveaway

Posted: Mon Oct 19, 2009 3:31 pm
by Gaieus
Of course it does - after all (afaik) the stems of the leaves are just standalone edges in SU and not rendered in Twilight.
:D

Re: SketchUP Model Giveaway

Posted: Mon Nov 23, 2009 5:31 pm
by archigrafix
Very impressive job Ecudorian!!!
How about your reflection amount for your materials?
And your rendering settings I suppose it is a progressive rendering..?
I have to say I'd be interested to take a look at your Skp file may you be kind enough to share. If licence usage of the file is a problem you can send it to my direct Email adress archi.grafix@laposte.net. Note that I also get the original file from Ronen blog.
Thanx