Lava Lamp by RichCat

Materials, models, and resources from the Twilight Render Team
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Fletch
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Joined: Fri Mar 20, 2009 2:41 pm
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SketchUp: 2016-2023
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Lava Lamp by RichCat

Post by Fletch » Tue Apr 27, 2010 8:25 pm

Indeed, the model is more complicated than necessary... here's a render in under 2mins :D (rendered with new beta)
Note the caustics on the floor from the lava! :^:
1m47s-Med+.jpg
1m47s-Med+.jpg (210.64 KiB) Viewed 7666 times
Here's the model/scene ready for Twilight!
Richcat-LavaLamp-Ready4Twilight.zip
(741.41 KiB) Downloaded 816 times
  1. deleted the water model completely. ;)
  2. Then painted the front faces of the "inside of the glass" as "water"
  3. grouped them.
  4. opened the group and got them all oriented to point "out" (away from the centerline /centroid of the lamp)
  5. deleted some of the geometry in the upper base group to get out of the way of the light... deleted odd-shaped emitting light plane which was equal to about 50 lights. :!:
  6. set a spot light in the bottom of the lamp (renders much more quickly than emitters and about 100x faster than the odd-shaped emitter plane.)
  7. used White as the color of the glass and Flint template 1% opacity
  8. used White as the color of the water and 0% opacity
  9. used the Wax template at default for the Lava.
  10. used Brushed Metal template no bump. 600 shininess.
  11. scaled the scene accurately :!: (14" high... approx 35cm)
  12. scaled the lava by 1.08 to fill the lamp more and hide top and bottom of the lava model
  13. changed color of base to just be flat grey at 75% grey
  14. inserted the Bauhaus lamp scene and deleted the lamp and purged the file.
  15. used the studio for the lamp to light the scene
  16. created a camera view I liked.
  17. applied a fake emitter material to the reflection screens in the background to get something interesting in the metal reflections. I hid a fake-emit screen or two.
  18. adjusted the power of my spot light and hot spot and falloff until I was happy (about 2mins of work)
  19. rendered prelim at 300x600 on low.
  20. rendered final at 300x600 on Medium+.

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