Rendering problem - version 2.11.0 vs. 2.12.15

Questions, bugs, help for Twilight Render V2 Hobby and Professional
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petewaw
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Joined: Wed Mar 27, 2019 7:26 pm

Rendering problem - version 2.11.0 vs. 2.12.15

Post by petewaw » Wed Mar 27, 2019 7:35 pm

Hello, I'm using hobby version of Twilight Render. After upgrade to the latest version on one of my computers my renders look much worse with the same options. Am I missing something? Please see attached images. Any help, please?
2.11.0.jpg
2.11.0.jpg (95.2 KiB) Viewed 12773 times
2.12.15.jpg
2.12.15.jpg (97.72 KiB) Viewed 12773 times

Fletch
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Re: Rendering problem - version 2.11.0 vs. 2.12.15

Post by Fletch » Wed Mar 27, 2019 8:06 pm

That's strange. Yes.

Is the smooth surface inside of a group or component? If not, it must be inside of a group or component in order to render smooth.

petewaw
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Joined: Wed Mar 27, 2019 7:26 pm

Re: Rendering problem - version 2.11.0 vs. 2.12.15

Post by petewaw » Thu Mar 28, 2019 10:10 am

Thank you for response. Yes, the surface is inside group.

Fletch
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Re: Rendering problem - version 2.11.0 vs. 2.12.15

Post by Fletch » Thu Mar 28, 2019 10:53 am

Are you on Mac?

We just performed a clean install of v.2.12.9 (Windows/Pro/64bit) and imported a car model and rendered, and the smoothed surface is working fine.

Be sure you select all geometry that is not smoothing and set it to smooth in SketchUP, perhaps you have accidentally changed the smooth settings?
Check also the material settings to be sure there's not something strange changed.
Be sure any smoothed geometry is inside of a group or component. SketchUp does not properly report smoothed surfaces to the render engine if they are not within a group or component.
Attachments
car.jpg
car.jpg (133.91 KiB) Viewed 12755 times

petewaw
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Re: Rendering problem - version 2.11.0 vs. 2.12.15

Post by petewaw » Fri Mar 29, 2019 5:29 pm

Tes, I'm on Mac. Should have mentioned in first post.
I didn't change any settings. This is exactly the same file rendered in different versions of Twiligt plugin with the same render settings.

Regards

tuna57
Posts: 881
Joined: Wed Jul 09, 2014 11:54 pm
OS: MacOSX 10_11
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Re: Rendering problem - version 2.11.0 vs. 2.12.15

Post by tuna57 » Wed Apr 03, 2019 2:11 am

Seeing this same type of behavior. on a Mac , OS X 10.11.6. Have SU2015pro and SU2018pro installed on the computer.
Twilight V 2.12.15 Pro installed on both SU versions.

Noticed the lack of smoothing while trying to sort out some problems that have cropped up with D.O.F. function ( I'll leave that for a separate post ).

Posting two saved images from the Exploration Render window. If you look at the image from SU2015 the edges of the poker chips are smooth as expected. The edges of the chips from SU2018 show an obvious lack of smoothing like the o.p.'s image. Everything in the model is a group or component.
Attachments
dice exploreSU15.jpg
dice exploreSU15.jpg (1.12 MiB) Viewed 12716 times
dice exploreSU18.jpg
dice exploreSU18.jpg (1.12 MiB) Viewed 12716 times
TwilightPro V2.11

Fletch
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Re: Rendering problem - version 2.11.0 vs. 2.12.15

Post by Fletch » Wed Apr 03, 2019 6:44 am

Chris wrote: Mon Apr 01, 2019 3:03 pm SketchUp released a new way of communicating with it and in the TWR 2.12 we started using it. Unfortunately that new way does not (currently) provide a way to get the currently selected geometry. We have place a feature request with SketchUp to add that.

However, in the meantime, because of this and at least 3 other large bugs in the new framework, we will be releasing an option to switch back to the old method. This will enable selected rendering as well as fixing a handful of other items. The new release of TWR should be coming out fairly soon so keep an eye out for it.

tuna57
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Re: Rendering problem - version 2.11.0 vs. 2.12.15

Post by tuna57 » Wed Apr 03, 2019 2:38 pm

:^:
TwilightPro V2.11

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