Mesquite City Hall

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marvins_dad
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Mesquite City Hall

Post by marvins_dad » Fri Jan 29, 2010 4:32 pm

Here is what I have been working on for a few weeks.

Mesquite City Hall in Mesquite, Texas.

We designed the adjacent building - Mesquite Police, this is Phase II of possible 3 phase project. The renderings were for the ground breaking held last week.
Attachments
Iso-Corner_66hrs.jpg
Iso-Corner_66hrs.jpg (243.51 KiB) Viewed 6075 times
Council view_362_96hrs.jpg
Council view_362_96hrs.jpg (203.95 KiB) Viewed 6073 times
Night-Council view_359_187hrs.jpg
Night-Council view_359_187hrs.jpg (155.24 KiB) Viewed 6068 times

marvins_dad
Posts: 225
Joined: Fri Sep 25, 2009 5:43 pm
OS: Win7 64
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Location: Dallas, Texas
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Re: Mesquite City Hall

Post by marvins_dad » Fri Jan 29, 2010 4:34 pm

The night shot in the last post was achieved using Fletch's Moonlight technique.
Attachments
CourtEntrance_eye-40-11_5hrs.jpg
CourtEntrance_eye-40-11_5hrs.jpg (289.21 KiB) Viewed 6068 times
EyeLevel-CHEntry2_309-11hrs.jpg
EyeLevel-CHEntry2_309-11hrs.jpg (393.39 KiB) Viewed 6068 times

marvins_dad
Posts: 225
Joined: Fri Sep 25, 2009 5:43 pm
OS: Win7 64
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Location: Dallas, Texas
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Re: Mesquite City Hall

Post by marvins_dad » Fri Jan 29, 2010 4:34 pm

Still not thrilled with my grass. :?

Fletch
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Re: Mesquite City Hall

Post by Fletch » Fri Jan 29, 2010 6:40 pm

First 3 images are very good! :^:

The last 2 could benefit greatly from a tiny bit of tonemapping magic like this.

There's a component for TWL users that is a "block" of randomly placed grass. Insert that instead of the single grass plane. Overlap the edges of the "block" of grass to blur the edges, and rotate each of the block 90 degrees as you copy them around (kind of like laying out carpet squares) :)

if you are at the edge of a sidewalk, scale the "block" of grass using the middle scale handle to align it with the edge of the walk. If it's a curve, then you can place the individual planes along the curve to fill in any gaps.

There's already a good grass texture as the "base" plane for that grass "block"... you can open the component and hide that plane if you like the one you already have.

If you want to use the single grass plane like this, use Didier Bur's component spray tool... randomly scattering the planes.

Image

marvins_dad
Posts: 225
Joined: Fri Sep 25, 2009 5:43 pm
OS: Win7 64
SketchUp: 8 Pro
Location: Dallas, Texas
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Re: Mesquite City Hall

Post by marvins_dad » Fri Jan 29, 2010 8:18 pm

Thanks

I guess I never looked at the grass component close enough before to see that it is bent and shaped, I've been using the map on a straight plane (you can see that around the trees)

I'll check that out and the spray ruby to see if I can get that entry render looking better.

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