Thanks for your help on this a while back Fletch, with your advice on the lighting (to get the hand shadows) and then the green edge glass lib I finally got to where I wanted to be with it!
Cheers
Clock (Thanks Fletch)
Re: Clock (Thanks Fletch)
Very nice job My only suggestion would be to increase the amount of segments that make up the clock face. It looks a little rigid around the edge.
Re: Clock (Thanks Fletch)
Yeah, I modelled that a little while back, before I knew that smoothing didn't effect the ends for some reason. I set it to 24 so as to mark the clock numbers easily and haven't been bothered to redo it
Re: Clock (Thanks Fletch)
Oh yes, that's a keeper!
(I've had good success with the very first glass in the green edge glass library. )
Yes, smoothing just make it looks smooth at the angle between segments, it doesn't add geometry to the scene.
I find 48 segments works for most curves. I only use less with very small objects I will see from a distance, like spindles of a balustrade or things like this.
(I've had good success with the very first glass in the green edge glass library. )
Yes, smoothing just make it looks smooth at the angle between segments, it doesn't add geometry to the scene.
I find 48 segments works for most curves. I only use less with very small objects I will see from a distance, like spindles of a balustrade or things like this.
Re: Clock (Thanks Fletch)
you could set it to 48, it's still a multiple of 12. As I know, smoothing doesn't affect geometry profile, just the way surface appears. I read a while ago about this, something about vertex interpolation, so if you have a disc and see it from front, there is no way to interpolate that. Also a sphere... it can look smooth on curved area, but on the edge you will see straight lines.pdwyer wrote:Yeah, I modelled that a little while back, before I knew that smoothing didn't effect the ends for some reason. I set it to 24 so as to mark the clock numbers easily and haven't been bothered to redo it
Anyway, it's a very nice model! Is it your concept, or an existing model that you created in 3d?
ARTIST AND DESIGNER DEREI.UK
Re: Clock (Thanks Fletch)
My only modelling experience before SU was blender and it's smoothing didn't have this issue on the edge of a cylinder, I'm not really sure of the how and why so it took me by surprise. I've only been using SU a few months. It's quicker to model with than blender though and I was never artistically skilled enough to use the organic modelling techniques so the extra power of blender in that area was wasted on me anyway. Besides, I'm getting better rendering results now than I was with Blender/Yafaray as I didn't have an unbiased renderer. I tried Lux once but after several hours on a simple glass it never converged to anything nice. I'm much happier now
This clock is in my living/dining room If you look closely at the model of the clock face is says:
"Paul's Dining Room"
"CLOCK"
The real clock doesn't say that though, it just says "Quartz" there
I guess I should redo the face with some more sides...
This clock is in my living/dining room If you look closely at the model of the clock face is says:
"Paul's Dining Room"
"CLOCK"
The real clock doesn't say that though, it just says "Quartz" there
I guess I should redo the face with some more sides...
Who is online
Users browsing this forum: Ahrefs [Bot] and 16 guests