UV Toolkit 2 by ThomThom.

The Twilight Render Team shares tips, ideas, helpful hints, and more on using Twilight Render
Locked
Gaieus
Posts: 426
Joined: Thu Aug 27, 2009 9:08 am
OS: Win XP + SP3
SketchUp: 6 7 8
Location: Pécs, Hungary
Contact:

UV Toolkit 2 by ThomThom.

Post by Gaieus » Sun Jan 09, 2011 8:20 pm

ThomThom released an early, experimental version of his UV Toolkit ("2").

As some of you know, I am obsessed with arches, so I immediately tried to apply it on some bent shapes and came up with this tutorial over SCF.

Now the beauty of the plugin (which would not necessarily be expectable) is that the UV mapping achieved with the plugin is perfectly maintained using Twilight (and Thea as well) - see the render tests somewhere at the bottom of the tutorial.
:^:
_______

@Fletch: it could (have) be(en) handy for your museum project!
;)
Gai...

Fletch
Posts: 12906
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
SketchUp: 2016-2023
Contact:

Re: UV Toolkit 2 by ThomThom.

Post by Fletch » Sun Jan 09, 2011 9:33 pm

You beat me to it... I was just about to announce this plugin myself. :lol:
He actually has 2 or 3 UV / Materials plugins that are very useful.

The VERY cool part of the plugin is that you can copy the mapping of one face and apply it to another face, as long as it's a quad face it will keep the mapping, even if the quad is of a different ratio. It would have REALLY helped with mapping the diamond bumps around these columns. :wall:
Image

Actually just the "map to quad faces" possibly would have helped, had I remembered I had it. :oops:

Gaieus
Posts: 426
Joined: Thu Aug 27, 2009 9:08 am
OS: Win XP + SP3
SketchUp: 6 7 8
Location: Pécs, Hungary
Contact:

Re: UV Toolkit 2 by ThomThom.

Post by Gaieus » Sun Jan 09, 2011 10:11 pm

Yeah, but with the former version it was still impossible to map something like this on a curving arch itself (and how beautifully it renders!). Certainly a cylinder can also be tricky but when it came to bending it, we have been stumped till now.
Attachments
UV-mapped-arch.jpg
UV-mapped-arch.jpg (226.92 KiB) Viewed 13427 times
Gai...

Fletch
Posts: 12906
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
SketchUp: 2016-2023
Contact:

Re: UV Toolkit 2 by ThomThom.

Post by Fletch » Mon Jan 10, 2011 7:46 am

:^:

d12dozr
Posts: 168
Joined: Fri Aug 28, 2009 8:55 pm
OS: Windows 8
SketchUp: 8 Pro

Re: UV Toolkit 2 by ThomThom.

Post by d12dozr » Mon Jan 10, 2011 8:27 pm

Awesome...thanks for the tut, Gaieus!
-Marcus

Gaieus
Posts: 426
Joined: Thu Aug 27, 2009 9:08 am
OS: Win XP + SP3
SketchUp: 6 7 8
Location: Pécs, Hungary
Contact:

Re: UV Toolkit 2 by ThomThom.

Post by Gaieus » Tue Jan 11, 2011 8:57 am

Welcome, Marcus.

I only mentioned it here as well because there are so few really useful UV mapping tools (including plugins) for SU and since this one works like charm in Twilight as well, it can be very useful for all users (especially if the do not visit SCF so often).
Gai...

Fletch
Posts: 12906
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
SketchUp: 2016-2023
Contact:

Re: UV Toolkit 2 by ThomThom.

Post by Fletch » Wed Jan 12, 2011 4:03 pm

For those curious what Gaieus looks like in real life, I found this photo here
Attachments
csabathestripper.jpg
csabathestripper.jpg (41.35 KiB) Viewed 13276 times

sshiffermiller
Posts: 91
Joined: Sat Sep 25, 2010 5:30 pm
OS: Win. 7_64-bit
SketchUp: 8
Location: Lincoln, Nebraska

Re: UV Toolkit 2 by ThomThom.

Post by sshiffermiller » Thu Jan 13, 2011 9:54 pm

Fletch wrote:For those curious what Gaieus looks like in real life, I found this photo here
Very creepy! Good texturing though.

Locked

Who is online

Users browsing this forum: No registered users and 4 guests