Industrial Loft

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thexcadguy
Posts: 30
Joined: Mon Jun 03, 2013 7:12 pm

Industrial Loft

Post by thexcadguy » Sun Mar 22, 2015 10:00 pm

Comments, suggestions or criticisms? Shooting for an industrial vibe - Not sure what happened to the stools, gotta fix that!

I don't always respond/say thanks to comments & suggestions but I always see and appreciate them! (looking your ways Fletch)

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masloprojekt
Posts: 120
Joined: Wed Apr 04, 2012 8:26 am
OS: W10
SketchUp: 2018
Location: Poland
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Re: Industrial Loft

Post by masloprojekt » Sun Mar 22, 2015 10:41 pm

Nice ! The first thing that came to my mind, if you have used Bump Map and 'Bevel Modifier' on the wooden construction ? It looks unnatural sharp. Beside this awesome !

Fletch
Posts: 11133
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
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Re: Industrial Loft

Post by Fletch » Mon Mar 23, 2015 7:44 pm

Very nice work, xcadguy - by the way I like your name, welcome to the club!

JDZYN
Posts: 38
Joined: Wed Oct 28, 2015 6:49 pm
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SketchUp: 2017
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Re: Industrial Loft

Post by JDZYN » Thu Dec 17, 2015 5:14 pm

masloprojekt wrote:Nice ! The first thing that came to my mind, if you have used Bump Map and 'Bevel Modifier' on the wooden construction ? It looks unnatural sharp. Beside this awesome !
What's Bevel Modifier? Is it only in the pro version?
I've been working around the unnaturally sharp issue in post (Photoshop) by creating a duplicate layer, applying a ripple filter of appropriate size then masking as needed.
(It's what I did at the water's edge here http://twilightrender.com/phpBB3/viewto ... =16&t=5124)

Fletch
Posts: 11133
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Re: Industrial Loft

Post by Fletch » Fri Dec 18, 2015 12:26 pm

Watch the video tutorials in my signature. The second one is materials and bevel modifier, it is in Deep Editor only. (pro version)

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