Whaat's UV Tools and Twilight
Whaat's UV Tools and Twilight
It's not crashing SU or Twilight so I decided to keep Chris' topic clean but has anyone tried to use Whaat's UV Tools together with Twilight? To me it scrambles all the texture maps (both spherical and cylindrical).
Gai...
-
- Posts: 1779
- Joined: Fri Mar 20, 2009 3:43 pm
- SketchUp: 7.1
- Location: Guayaquil, Ecuador
- Contact:
Re: Whaat's UV Tools and Twilight
Yes, I used it to apply spherical maps in a test scene:
Re: Whaat's UV Tools and Twilight
You'll need to triangulate the mesh, Csaba...
Have you seen the explanation I've made available in the Earth & Moon thread...??
Have you seen the explanation I've made available in the Earth & Moon thread...??
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Re: Whaat's UV Tools and Twilight
Thanks, Kim, I1ll try that. I must have seen it but it may have slipped my memory (and at least the Earth model is older than Twilight)
BTW it was made with circles of 96 segments. I can imagine triangulating that mesh!
BTW it was made with circles of 96 segments. I can imagine triangulating that mesh!
Gai...
Re: Whaat's UV Tools and Twilight
And YESSS!
It now works without triangulating!
Simply applied Porcellain template and rendered with 07 High + (no environment an such - this is just an UV mapping test)
Model in the Warehouse (an old one I posted once for a Help Forum discussion - if only the texture image were a bit higher resolution)
It now works without triangulating!
Simply applied Porcellain template and rendered with 07 High + (no environment an such - this is just an UV mapping test)
Model in the Warehouse (an old one I posted once for a Help Forum discussion - if only the texture image were a bit higher resolution)
Gai...
Re: Whaat's UV Tools and Twilight
btw if you don't have the subdivide and smooth ruby... could you also just export the model as 3ds and check "triangulate" faces?
I could have a try though.
oke edit: I exported to collada. Collada didn't triangulate... so I exported again as OBJ (check "triangulate faces") and import again and it worked
I could have a try though.
oke edit: I exported to collada. Collada didn't triangulate... so I exported again as OBJ (check "triangulate faces") and import again and it worked
Last edited by remon_v on Fri Oct 02, 2009 9:52 pm, edited 1 time in total.
-
- Posts: 1779
- Joined: Fri Mar 20, 2009 3:43 pm
- SketchUp: 7.1
- Location: Guayaquil, Ecuador
- Contact:
Re: Whaat's UV Tools and Twilight
The idea is that now, you don't need to triangulate your model for it to render correctly. It will just render fine, without any modifications.
Re: Whaat's UV Tools and Twilight
that's what Frederik says in this post
edit: you're right! ecuadorian
edit: you're right! ecuadorian
Re: Whaat's UV Tools and Twilight
Collada export does triangulate. However when importing, make sure to uncheck "Merge coplanar faces" in the import options dialog if you want a triangulated mesh.
For this particular job there's fortunately no need to do this any more - thanks agin to development.
For this particular job there's fortunately no need to do this any more - thanks agin to development.
Gai...
Who is online
Users browsing this forum: Google [Bot] and 1 guest