Raspberrys
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- Posts: 19
- Joined: Wed Dec 11, 2013 4:21 am
Raspberrys
A bit of a play with the deep material editor to try and get raspberry's looking realistic. Don't think I quite got there! Any suggestions/comments welcome. Rendered using Easy 09 - only let it bake for 20 minutes.
- Attachments
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- raspberry.jpg (496.43 KiB) Viewed 11712 times
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- raspberry_zoom.jpg (652.38 KiB) Viewed 11712 times
Re: Raspberrys
Fantastic work!!! Please share maping in deep editor and how! Pls pls pls.
Re: Raspberrys
Awesome! Especially the leaves. Very well done.
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- Posts: 19
- Joined: Wed Dec 11, 2013 4:21 am
Re: Raspberrys
Thanks for the compliments!
Material is based on subsurface scattering template. The raspberry uses textures maps in the 'diffuse', 'transmitted' and 'bump' layers. The diffuse is the base material whilst the transmitted layer includes a transparent image file (weight 0.25 and 1 for weighted texture layers). Bump speaks for itself, again using a texture - set at 1.
'Colour' Index of refraction is set at 1.4, shininess is 50, clarity is 20, Scatter (fog/falloff) is set at 50. I've included a screen dump of the material editor - not sure it helps!
The leaf is based on the standard translucent leaf template. Texture map (png) of a leaf is the 'colour' applied to a simple shape (black background on png texture becomes transparent and only shows the leaf) with the leaf bump map texture applied in the bump channel.
Its a bit of playing around and a lot of sample renders to get the right look (including lighting)
Hope that helps and doesn't confuse instead!
Material is based on subsurface scattering template. The raspberry uses textures maps in the 'diffuse', 'transmitted' and 'bump' layers. The diffuse is the base material whilst the transmitted layer includes a transparent image file (weight 0.25 and 1 for weighted texture layers). Bump speaks for itself, again using a texture - set at 1.
'Colour' Index of refraction is set at 1.4, shininess is 50, clarity is 20, Scatter (fog/falloff) is set at 50. I've included a screen dump of the material editor - not sure it helps!
The leaf is based on the standard translucent leaf template. Texture map (png) of a leaf is the 'colour' applied to a simple shape (black background on png texture becomes transparent and only shows the leaf) with the leaf bump map texture applied in the bump channel.
Its a bit of playing around and a lot of sample renders to get the right look (including lighting)
Hope that helps and doesn't confuse instead!
- Attachments
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- Baked a little longer to remove some noise
- raspberry_zoom2.jpg (664.93 KiB) Viewed 11670 times
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- Deep Material Editor
- deep material.jpg (434.92 KiB) Viewed 11670 times
Re: Raspberrys
Wow,that material is awesome!
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- Posts: 311
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- Location: Beautiful, British Columbia, Canada
Re: Raspberrys
Excellent work, especially the detail in the hairs.
Re: Raspberrys
I'm getting mad about you people handle so well the deep material
I'm to
to Chris2topher for the macro shot!
I'm to
to Chris2topher for the macro shot!
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- Posts: 120
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Re: Raspberrys
These are beautiful!
Here is the most realistic raspberry color I could find in a quick search
Here is the most realistic raspberry color I could find in a quick search
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