TOO DARK?

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nickario
Posts: 164
Joined: Sat Jun 25, 2011 10:03 am
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Location: Stockholm,Sweden

TOO DARK?

Post by nickario » Sat Sep 10, 2016 5:52 am

Too dark bath? ;)
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Mike1158
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Re: TOO DARK?

Post by Mike1158 » Sat Sep 10, 2016 12:52 pm

Not from my perspective, it is clear and defined so I see no problem with it.

If those things dangling from the ceiling are lights, they may be too low.

Chris
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Re: TOO DARK?

Post by Chris » Sat Sep 10, 2016 2:19 pm

I agree with Mike. :D

Fletch
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Re: TOO DARK?

Post by Fletch » Tue Sep 13, 2016 8:34 am

Looks great! I'd fix the verticals in post-pro like this.
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nickario
Posts: 164
Joined: Sat Jun 25, 2011 10:03 am
OS: win10 64bit
SketchUp: 2018
Location: Stockholm,Sweden

Re: TOO DARK?

Post by nickario » Tue Sep 13, 2016 3:20 pm

Thanks! Looks better now! The lamps suppose to be low light, i dont know if succeeded.

nickario
Posts: 164
Joined: Sat Jun 25, 2011 10:03 am
OS: win10 64bit
SketchUp: 2018
Location: Stockholm,Sweden

Re: TOO DARK?

Post by nickario » Tue Sep 13, 2016 3:27 pm

But i stuck in problem at that bathroom!! Couldnt make realy wavy bump at the tile that is wavy at real. I know that i can give to a texture several deferent bumps at deep editor and diferent layers but i couldnt create that kind of bump like others at photoshop or gimp. Any sugestions?
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Fletch
Posts: 12905
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Re: TOO DARK?

Post by Fletch » Wed Sep 14, 2016 10:00 am

Post original tile texture here, we can help. ;)

Subject: REQUEST: Metallic wood picture frame material
Fletch wrote:great post, Massimo!
The important thing is to have a good bump map and even perhaps specular map.
Subject: How to create a Specular Map or Bump Map [Video]
Subject: How to make a bump map from a diffuse texture photo
Subject: Tile - bump and specular maps and scene

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