camera render

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tuna57
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camera render

Post by tuna57 » Thu Oct 20, 2016 5:20 pm

This render was prompted by a several years old render challenge on the SketchUcation forum that somehow got resurrected. Had such a time with it thought I'd post a result over here also. The model was originally posted by J. Kiehlmann.
Rendering this was a HUGE struggle. Something like 95 materials and groups and components nested I don't know how deep. Model was crashing SU and TW at every turn. Using TW V2pro by the way. TW was crashing constantly when I would edit materials. When I would get through materials it would crash when you hit render. I'm sure it's all about the model itself.
Kept at it and tweaked at stuff and posting the last result. Rendered on easy9, 155 passes ( 8 threads ) 3 hours 55 minutes. Beyond the crashing the biggest thing was getting a decent result on the flash unit lens and reflector. Ended up redrawing the lens so it was one solid piece so I could apply my glass material. Originally modeled as 2 separate planes and was getting crazy results.
Applied NK Chrome in deep material editor to the reflector. Seemed to give the best result ? Tried glass-mirror material and wasn't liking test shots so much. Is there a better way to set up the reflector ? Well if you want to pull your hair out give this model a spin ! :doh:
Attachments
JKiehlmann_Camera  copy 3_Scene 3.jpg
JKiehlmann_Camera copy 3_Scene 3.jpg (923.99 KiB) Viewed 11325 times
Last edited by tuna57 on Fri Oct 21, 2016 12:08 am, edited 1 time in total.
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jo-ke
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Re: camera render

Post by jo-ke » Thu Oct 20, 2016 7:56 pm

I struggled with the reflector too. Glad you mention it here. My result looks worse then yours

TSolt
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Re: camera render

Post by TSolt » Thu Oct 20, 2016 9:47 pm

very nice :^:

Fletch
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Re: camera render

Post by Fletch » Sat Oct 22, 2016 7:52 am

My guess is that the crashing is from deep nested objects, I have seen this happen 3 or 4 times.
The other major crash problem I've seen is some glitchy geometry in the scene. This is usually caused from non-native objects being imported into SketchUP from some other 3D modeling program like AutoCAD. The vertex translation and super-tiny triangles found in some CAD files are not handled well in SU... this is noticed most when trying to export the SU model to a rendering engine, where SU will be like "ok, here's your model, and oh, there's some weird info right here... crash"
One more reason would be high-res HDR lighting. Use lower-res version of HDR.

Image looks great!
:gj:

tuna57
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Re: camera render

Post by tuna57 » Sat Oct 22, 2016 12:53 pm

jo-ke , TSolt , thanks. it was a pretty challenging model to work with to say the least.

Fletch, Thanks for the thumb. Wasn't really mad about the crashing. Figured it was the model. SU crashed a bunch of times also. Even had to force quit a bunch when the whole thing just locked up and got the spinning beach ball of death. The model looks great and appreciate the gentleman that posted it so we could have a play. But if you get digging around inside of it, it has issues ! One example, I wanted to export the material used on the camera bodies to make a bump map. Never could get SU to export the image. Always came back with an error message. It was most definitely a challenge.
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Fletch
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Re: camera render

Post by Fletch » Sat Oct 22, 2016 2:37 pm

Hmmm... it could have been a very odd image type... not your typical .jpg or .png.

Chris
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Re: camera render

Post by Chris » Sat Oct 22, 2016 5:59 pm

The model is also 6x larger than physical size.

Hope you don't mind me piggybacking on your post! ;) Here is my try with it. It was a pretty fun model to work with but I spent several hours cleaning it up, converting the duplicate groups to components, etc.. However, I can say that after doing that I didn't have a single crash.
Attachments
camera_pp.png
camera_pp.png (335.23 KiB) Viewed 11290 times

tuna57
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Re: camera render

Post by tuna57 » Sat Oct 22, 2016 6:31 pm

Good try at it Chris :^: . 6x bigger ! Never enter my pea brain to check the scale of the darn thing....
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Fletch
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Re: camera render

Post by Fletch » Sun Oct 23, 2016 6:16 pm

fantastic, Chris. :^:

PRSS
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Re: camera render

Post by PRSS » Thu Nov 10, 2016 6:09 am

Hats off Chris !! wonderful and super photorealistic !

Best regards
PRSS

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