Ocean House Project
Re: Ocean House Project
two ways:
First, easiest, go to the Render Dialog and choose "Post Process" (bottom right-hand corner) choose "Temp" tab and check "Temperature Adjust" and warm up the image by lowering the "Desired" temperature (kelvin) to 6300 or 6200, move down in steps of 100 until you have the look you want.
Second, open the spherical image in a photo editor, desaturate the image by 33% and save as new name "desat" or whatever, and load the desat image into the spherical sky. Blue hue should disappear.
First, easiest, go to the Render Dialog and choose "Post Process" (bottom right-hand corner) choose "Temp" tab and check "Temperature Adjust" and warm up the image by lowering the "Desired" temperature (kelvin) to 6300 or 6200, move down in steps of 100 until you have the look you want.
Second, open the spherical image in a photo editor, desaturate the image by 33% and save as new name "desat" or whatever, and load the desat image into the spherical sky. Blue hue should disappear.
Re: Ocean House Project
Thanks
iMac 2011 OS X 10.12.5 Sketchup 2015 Pro, Sketchup 2017 Make and Twilight 2.8.3
Re: Ocean House Project
@ Fletch thanks for the help here. Another question has popped up. In this render (only 26 passes of Easy 09) I set the FOV to 60.00 things look good but the basses of the front pillars look oblong or skewed. Would this be normal with this FOV or have I positioned the camera wrong?
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- Ocean House copy 2_Scene 9OH Front view Int Prog 26 passe.jpg (916.39 KiB) Viewed 10088 times
iMac 2011 OS X 10.12.5 Sketchup 2015 Pro, Sketchup 2017 Make and Twilight 2.8.3
Re: Ocean House Project
Distortion of nearby objects near the edge of the frame is normal for wide-angle cameras (greater than 55 FOV).
Each position of the camera will require different treatment of field of view. Camera placement/control is a nuanced skill that takes time. I suggest looking at actual photos and trying to match what they've done in those photos by modifying your camera in SketchUp.
In this last view you have the angle of the camera pointing slightly upward, causing the lines of the image to splay out... this is normal in real-life photography of architecture as well. So you need to level the camera or set it to two-point perspective to eliminate the splayed vertical lines... or fix in post-processing. Just as they do with actual architectural photography.
Remember if you set your camera in SketchUp to two-point perspective then you will not be able to PAN (move around the view with the hand) and still keep the same view as in the resulting rendering. Once you set two-point perspective, you need to create a new scene or update your scene to lock-in the two-point vertical effect. Then render. If you pan the view, the rendering will be how the view was before panning. It's a little fussy, but you can get great results with a little practice.
Watch the very first intro to Twilight video tutorial and find where I discuss this topic about the camera and keeping the horizon level.
Each position of the camera will require different treatment of field of view. Camera placement/control is a nuanced skill that takes time. I suggest looking at actual photos and trying to match what they've done in those photos by modifying your camera in SketchUp.
In this last view you have the angle of the camera pointing slightly upward, causing the lines of the image to splay out... this is normal in real-life photography of architecture as well. So you need to level the camera or set it to two-point perspective to eliminate the splayed vertical lines... or fix in post-processing. Just as they do with actual architectural photography.
Remember if you set your camera in SketchUp to two-point perspective then you will not be able to PAN (move around the view with the hand) and still keep the same view as in the resulting rendering. Once you set two-point perspective, you need to create a new scene or update your scene to lock-in the two-point vertical effect. Then render. If you pan the view, the rendering will be how the view was before panning. It's a little fussy, but you can get great results with a little practice.
Watch the very first intro to Twilight video tutorial and find where I discuss this topic about the camera and keeping the horizon level.
Re: Ocean House Project
Thanks Fletch
iMac 2011 OS X 10.12.5 Sketchup 2015 Pro, Sketchup 2017 Make and Twilight 2.8.3
Re: Ocean House Project
An update after some improvements from Fletch
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- OH int prog 210 passes rightside alt.jpg (899.94 KiB) Viewed 10073 times
iMac 2011 OS X 10.12.5 Sketchup 2015 Pro, Sketchup 2017 Make and Twilight 2.8.3
Re: Ocean House Project
That is MUCH improved! Nice!
Re: Ocean House Project
Thanks Fletch
iMac 2011 OS X 10.12.5 Sketchup 2015 Pro, Sketchup 2017 Make and Twilight 2.8.3
Re: Ocean House Project
Another update. I used the Fur plugin for the grass. The next step is to start modeling the left side of the resort which there are very few photos on the net and the only plan that I can find is actually Google satellite views.
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- Ocean House Front.jpg (841.53 KiB) Viewed 10019 times
iMac 2011 OS X 10.12.5 Sketchup 2015 Pro, Sketchup 2017 Make and Twilight 2.8.3
Re: Ocean House Project
Camera extreme wide angle here is not appropriate, but the grass looks good!
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