Mushrom House

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artlantis
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Joined: Fri Sep 17, 2010 9:26 am

Mushrom House

Post by artlantis » Wed Nov 08, 2017 11:04 pm

Some practice using dof :)


Image

Image


Fletch
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Re: Mushrom House

Post by Fletch » Fri Nov 10, 2017 5:26 pm

:D Thanks for sharing Ivo!
Would you mind posting your images here to the forum so that they are not lost in the future when Facebook changes the link for no particular reason?

artlantis
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Joined: Fri Sep 17, 2010 9:26 am

Re: Mushrom House

Post by artlantis » Fri Nov 10, 2017 5:56 pm

cub19.jpg
cub19.jpg (615.36 KiB) Viewed 2730 times
cub17.jpg
cub17.jpg (712.08 KiB) Viewed 2730 times

artlantis
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Re: Mushrom House

Post by artlantis » Fri Nov 10, 2017 5:58 pm

Have forgotten how to upload pics here, quite stupid of me :oops: :D

Fletch
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Re: Mushrom House

Post by Fletch » Fri Nov 10, 2017 8:39 pm

If you rendered this animation here with Twilight Render you made a big mistake - you must check "reuse light cache" in the animation settings it will render A LOT higher quality - no sparkly lights - and a LOT faster - please try again!

artlantis
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Re: Mushrom House

Post by artlantis » Fri Nov 10, 2017 8:52 pm

Yes, the city masterplan was rendered with Twilight. Unfortunately while animating this i had not read about the reuse light check mark, It is my mistake, i know :)

Mike1158
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Re: Mushrom House

Post by Mike1158 » Sat Nov 11, 2017 12:09 pm

I like that, a lot. I also learned something so great thread. Please show us the next version. :clap:

Fletch
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Re: Mushrom House

Post by Fletch » Sun Nov 12, 2017 6:15 pm

artlantis wrote: Fri Nov 10, 2017 8:52 pm Yes, the city masterplan was rendered with Twilight. Unfortunately while animating this i had not read about the reuse light check mark, It is my mistake, i know :)
It's not too late if you have the file, just open and render again. It will render much more quickly with saving the light cache. ;)

RTD Laboratories
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Re: Mushrom House

Post by RTD Laboratories » Mon Nov 13, 2017 1:07 pm

Well done! I really love how the grass looks, good job. :clap:
Andrew F

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