Tutorial: stereoscopic 360° Panorama for Oculus rift

The Twilight Render Team shares tips, ideas, helpful hints, and more on using Twilight Render
jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Tutorial: stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Fri Jul 14, 2017 3:49 pm

This is a complex theme.

at first you have to render 2 equirectangular Panos about 8cm difference for right eye and left eye.
Attachments
atut001.jpg
atut001.jpg (364.17 KiB) Viewed 2258 times
Last edited by jo-ke on Fri Jul 14, 2017 3:59 pm, edited 1 time in total.

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial:stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Fri Jul 14, 2017 3:49 pm

I would suggest 2048 x 1024

Import both pics to photoshop
use filter to move both pano for 512pixel sidways
Attachments
atut002.jpg
atut002.jpg (849.91 KiB) Viewed 2257 times

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial:stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Fri Jul 14, 2017 3:50 pm

change both halfs of the pano (in real live: if you turn your head 180° then your left eye is one the right and theright one on the left)
Attachments
atut000.jpg
atut000.jpg (106.14 KiB) Viewed 2255 times

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial:stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Fri Jul 14, 2017 3:51 pm

this is how you should change
Attachments
atut004.jpg
atut004.jpg (283.91 KiB) Viewed 2254 times
atut003.jpg
atut003.jpg (250.84 KiB) Viewed 2254 times
Last edited by jo-ke on Fri Jul 14, 2017 4:00 pm, edited 1 time in total.

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial:stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Fri Jul 14, 2017 3:57 pm

now make a new image 2048x2948 left side uo and right side down

put image in an video editor like VSDC and make a .mov with aspect ratio 2048x2048, then convert the video to mp4

this video is able to be displayed in Oculus Rift with Deo VR Player
Attachments
atut005kl.jpg
atut005kl.jpg (328.05 KiB) Viewed 2253 times

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Fri Jul 14, 2017 4:04 pm

here's a mono Pano of that pic in Facebook, how it looks like:

https://www.facebook.com/zz7de/photos/a ... =3&theater

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Thu Jul 20, 2017 7:19 am

I've found out that the 360° panoviewer of Oculus rift is able to display 360° stereopanos. So you can put the pano directly to your pictures folder of Oculus.

Fletch
Posts: 10610
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
SketchUp: 7-2018
Contact:

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Post by Fletch » Fri Jul 21, 2017 12:24 pm

Thanks for your Tutorial! :rspkt:

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Thu Sep 21, 2017 8:57 am

heres another Tutorial. Well explained:

http://blog.dsky.co/capturing-virtual-w ... nd-videos/

jo-ke
Posts: 878
Joined: Tue May 11, 2010 6:30 am
OS: WIN 7
SketchUp: 2015pro
Location: Germany

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Post by jo-ke » Wed Dec 13, 2017 8:02 pm

at twilght team:

would it be possible to get a rendersetting for VR-Panos?

I have an idea how it could work. I could help you with the settings.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests