Hi
This little picture was stopped after cooking in 16 h! (ease/ 09 - progressive)
But it was rendering on my labtop with a dual-core pentium, not the fastest car on the road.
I like the picture, but I couldn't get the scene, and the exposure value is set as high as I think possible. Any ideas??
Please comment!
First interior Twilight render!
First interior Twilight render!
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- Holmbladsgade 09-interior-progressive_exp_1.6.jpg (201.94 KiB) Viewed 10194 times
Re: First interior Twilight render!
Hej Ark,
Godt at se en anden dansk person her...
Back to English...
A very nice scene, but I'm surprised that it should take so long to "cook" since it's a fairly simple scene...
Have you tried one of the biased presets...?
Have you tried using a sky-portal...??
Godt at se en anden dansk person her...
Back to English...
A very nice scene, but I'm surprised that it should take so long to "cook" since it's a fairly simple scene...
Have you tried one of the biased presets...?
Actually I believe it's a tad over-exposed...ARK wrote:I like the picture, but I couldn't get the scene, and the exposure value is set as high as I think possible. Any ideas??
Have you tried using a sky-portal...??
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Re: First interior Twilight render!
Hi Frederik
Jep.. not that many Vikings in here
Do you mean the Sky Probe? No.. I used the background color, set to white. Would the Sky Probe be a better choice and give better lightning?
Jep.. not that many Vikings in here
Do you mean the Sky Probe? No.. I used the background color, set to white. Would the Sky Probe be a better choice and give better lightning?
Re: First interior Twilight render!
Excellent rendering!
I always handle serious tone mapping task, such as adjusting exposure in multiple areas of an image inside of a serious photo editor. I use the exposure control very little in Twilight, but it is there for those who 'avoid post-pro'... and it's there for animations... where post pro of many frames would require special programs.
Kim Frederik uses "Lightroom", and I use Photoshop for this task. Lightroom would likely be better, but I don't have it.
I find Picasa3 actually does a surprisingly good job as a free editor for editing a few little things on an image.
And then, there's the Gimp - a very powerful free editor.
I always handle serious tone mapping task, such as adjusting exposure in multiple areas of an image inside of a serious photo editor. I use the exposure control very little in Twilight, but it is there for those who 'avoid post-pro'... and it's there for animations... where post pro of many frames would require special programs.
Kim Frederik uses "Lightroom", and I use Photoshop for this task. Lightroom would likely be better, but I don't have it.
I find Picasa3 actually does a surprisingly good job as a free editor for editing a few little things on an image.
And then, there's the Gimp - a very powerful free editor.
Re: First interior Twilight render!
Hi Fletch
I normaly use Paint Shop Pro, but wouldn't make any post processing before posting, because it's easier for you guys to give some good tricks on a clean render!
The long rendertime... could it be because of the size of the model?? This model is quite big, as it's from a project with many apartments in the same scene
I normaly use Paint Shop Pro, but wouldn't make any post processing before posting, because it's easier for you guys to give some good tricks on a clean render!
The long rendertime... could it be because of the size of the model?? This model is quite big, as it's from a project with many apartments in the same scene
Re: First interior Twilight render!
It would make sense to just copy the geometry in this scene into a new file and purge it.
Or just place the rest of the model on hidden layer.
Nice work, very close to photo real
Or just place the rest of the model on hidden layer.
Nice work, very close to photo real
Oli
Re: First interior Twilight render!
ok, Ark, glad to know that
from page 14 of the Twilight User Manual:
from page 14 of the Twilight User Manual:
Twilight will calculate all direct and indirect lighting for all lights on all geometry processed in the
scene, whether it is seen by the camera or not. For example, one may want to set animation scenes
to turn off hi-polygon geometry such as furniture in certain spaces if these spaces will not actually be seen
or need to be rendered during a portion of the animation.
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