1st test render (interior)

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Phil Meadows
Posts: 52
Joined: Thu Sep 17, 2009 10:06 am

Re: 1st test render (interior)

Post by Phil Meadows » Wed Sep 30, 2009 2:46 pm

Fletch, I was telling him how to make a bump from the diffuse texture, is that not how? by clicking the chain button on both the diffuse and bump?

I've seen the videos, and read the manual, I just don't retain visual knowledge very well :oops:
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Fletch
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Re: 1st test render (interior)

Post by Fletch » Wed Sep 30, 2009 4:19 pm

Phil Meadows wrote:...telling him how to make a bump from the diffuse texture...
you are exactly right, but this is what I was reading:
Phil Meadows wrote:If the headboard texture is the one I have, I have a bumpmap for it.
This implied to me that you have a unique and particular bump map texture for that channel, not that you wanted to just link in the texture from the color channel. sorry for confusion.

olishea
Posts: 768
Joined: Mon Sep 21, 2009 8:54 am

Re: 1st test render (interior)

Post by olishea » Wed Sep 30, 2009 4:22 pm

IMO the head board would look much better if you just modeled it. not difficult and will look better than a bump.
Oli

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