perhaps the right procedural material would be in order here, but a true CG artist is also mat painter and would texture by hand
I do. That's part of the reason post pro can take so much time.
![Laughing :lol:](./images/smilies/icon_lol.gif)
It's also the reason I merely think it would be nice if it worked differently,
![Smile :)](./images/smilies/icon_e_smile.gif)
rather than "WAAAA! It doesn't do everything, this suck, you suck and you should feel bad!"
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Too many people these days go for the latter option rather than the former.
Perhaps, in an update, functionality to paint the texture on according to normals, rather than z axis projection could be brought in? Perhaps as an experiment? Another idea would be maybe an option with in terrain tool, or maybe just a standalone plugin for TWR, a texture painting tool, which would allow texture to be painted on with a brush. Controls for brush hardness, and size of texture being part of this. I don't know if this would be technically possible, but I can certainly visualise who the interface would look and work.
More detail will be forthcoming in future renders of this set. This is really only V1.0 (Beta) of the project.
Thanks for the welcome back. Seems like everybody else disappeared while I was gone.
Best wishes to everyone on the East Coast of the US.
Ja ne,