Here's a different option for textures and how they render on the model.
I provide a low res. wood texture here as an example. You should replace the textures with high quality wood and corresponding reflection map.
I'm attaching Alvydas' scene again below, but in SU 2016 format in case you need it.
See also my version of the scene below with the different textures.
Gold Powder Coated Material
Re: Gold Powder Coated Material
- Attachments
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- TWILIGHT SCENE2 -metalfurnbyAlvydas.skp
- (2.44 MiB) Downloaded 371 times
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- Metal-Blackened-Vertical-Rough.jpg (132.6 KiB) Viewed 3917 times
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- Metal-Blackened-Horizontal-Rough.jpg (249.01 KiB) Viewed 3917 times
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- Wood-solid-walnut-seamless-reflection.jpg (127.2 KiB) Viewed 3907 times
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- Wood-solid-walnut-seamless.jpg (157.49 KiB) Viewed 3907 times
Re: Gold Powder Coated Material
In the scene above, the wood material uses reflection mapping for shininess and specular, no bump map. In case you want a bump map, you can try this one.
I called it "walnut" but honestly I have no idea what type of wood it is. It's a set of maps I created starting from another non-specific wood texture.
Please note: You will want to use high-res textures, especially for wood, these are too low resolution for proper close-up rendering. They are provided for example.
I called it "walnut" but honestly I have no idea what type of wood it is. It's a set of maps I created starting from another non-specific wood texture.
Please note: You will want to use high-res textures, especially for wood, these are too low resolution for proper close-up rendering. They are provided for example.
- Attachments
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- Wood-solid-walnut-seamless-bump.jpg (105.13 KiB) Viewed 3899 times
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