Testing of urban rendering

Show what you're working on, get feedback and help
GiorgiMelkadze3DArt
Posts: 280
Joined: Mon Feb 16, 2015 5:51 pm
OS: Windows
SketchUp: Sketchup 2020
Location: Georgia, Tbilisi
Contact:

Testing of urban rendering

Post by GiorgiMelkadze3DArt » Tue Nov 17, 2020 7:34 pm

Hello there. i post first result in process testing. im so close to the end.
i used wet asphalt material from your library, but i have one ask. how can i get more reflective (more clean reflection) in wet area? Thanks
TWL.png
TWL.png (3.47 MiB) Viewed 10276 times

Fletch
Posts: 12897
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
SketchUp: 2016-2023
Contact:

Re: Testing of urban rendering

Post by Fletch » Wed Nov 18, 2020 12:09 am

Hello Melk-e-art!
Open material in deep editor and reduce strength of bump.

This is showing how to change the scale of the water, but it's an example of how you can edit the material in the deep editor.
Image

tuna57
Posts: 881
Joined: Wed Jul 09, 2014 11:54 pm
OS: MacOSX 10_11
SketchUp: SU 2015Pro SU2018Pro

Re: Testing of urban rendering

Post by tuna57 » Wed Nov 18, 2020 1:14 am

:clap: :whoot: looking forward to the final renders
TwilightPro V2.11

GiorgiMelkadze3DArt
Posts: 280
Joined: Mon Feb 16, 2015 5:51 pm
OS: Windows
SketchUp: Sketchup 2020
Location: Georgia, Tbilisi
Contact:

Re: Testing of urban rendering

Post by GiorgiMelkadze3DArt » Wed Nov 18, 2020 6:55 pm

Fletch yes but this is not what i mean. i tried many ways but can not find how to change reflaction. i want to get more highly reflective wet places :cry:

alvydas
Posts: 865
Joined: Thu Nov 11, 2010 8:53 am
Location: Lithuania
Contact:

Re: Testing of urban rendering

Post by alvydas » Wed Nov 18, 2020 7:02 pm

Melk-ART-e wrote: Wed Nov 18, 2020 6:55 pm Fletch yes but this is not what i mean. i tried many ways but can not find how to change reflaction. i want to get more highly reflective wet places :cry:
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486

jo-ke
Posts: 1130
Joined: Tue May 11, 2010 6:30 am
OS: WIN 10
SketchUp: 2021pro
Location: Germany

Re: Testing of urban rendering

Post by jo-ke » Thu Nov 19, 2020 12:24 pm

Wow. looks very promissing.

GiorgiMelkadze3DArt
Posts: 280
Joined: Mon Feb 16, 2015 5:51 pm
OS: Windows
SketchUp: Sketchup 2020
Location: Georgia, Tbilisi
Contact:

Re: Testing of urban rendering

Post by GiorgiMelkadze3DArt » Thu Nov 19, 2020 11:32 pm

alvydas
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486
[/quote]

Alvydas Thank you. can you upload little tuttorial how to create same material? baceuse it looks like what i want yes, but i want to create my own material where will be used other high resolution realistic street floor with many reflective areas.
1) i am about this
Street floor texture 01_ basecolor.jpg
Street floor texture 01_ basecolor.jpg (1.59 MiB) Viewed 10126 times
2)this is what i create (this material i have from forum) and i just whant to increase the reflection (IOR) in some places. :(
how can i control it?
3) material i want to change and give it more reflection(IOR)
material testing.png
material testing.png (612.5 KiB) Viewed 10126 times

Fletch
Posts: 12897
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
SketchUp: 2016-2023
Contact:

Re: Testing of urban rendering

Post by Fletch » Fri Nov 20, 2020 4:38 pm

Select Reflection name heading and change IOR
Attachments
IOR.jpg
IOR.jpg (105.85 KiB) Viewed 10108 times

alvydas
Posts: 865
Joined: Thu Nov 11, 2010 8:53 am
Location: Lithuania
Contact:

Re: Testing of urban rendering

Post by alvydas » Sun Nov 22, 2020 12:06 am

Melk-ART-e wrote: Thu Nov 19, 2020 11:32 pm alvydas
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486
Alvydas Thank you. can you upload little tuttorial how to create same material? baceuse it looks like what i want yes, but i want to create my own material where will be used other high resolution realistic street floor with many reflective areas.
1) i am about thisStreet floor texture 01_ basecolor.jpg
2)this is what i create (this material i have from forum) and i just whant to increase the reflection (IOR) in some places. :(
how can i control it?
3) material i want to change and give it more reflection(IOR) material testing.png
[/quote]

You need to have multiple layers of texture. The texture of your pavement is almost one tone. It is difficult to separate multiple layers like bump or specular maps. I did something like that. If that option works for you, I’ll share how it’s done.
Attachments
test.jpg
test.jpg (626.07 KiB) Viewed 10083 times
test11.jpg
test11.jpg (1.66 MiB) Viewed 10083 times

alvydas
Posts: 865
Joined: Thu Nov 11, 2010 8:53 am
Location: Lithuania
Contact:

Re: Testing of urban rendering

Post by alvydas » Sun Nov 22, 2020 2:27 pm

Slight adjustment
Attachments
top.jpg
top.jpg (464.56 KiB) Viewed 10062 times
top1.jpg
top1.jpg (411.36 KiB) Viewed 10062 times

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 32 guests