#6 lofty

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Fletch
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Re: #6 lofty

Post by Fletch » Fri Oct 02, 2009 12:15 pm

A good specular map for that floor (Reflection Channel in Twilight) will get you 100% amazing floor.

vizfellas
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Re: #6 lofty

Post by vizfellas » Fri Oct 02, 2009 1:22 pm

A good specular map for that floor (Reflection Channel in Twilight) will get you 100% amazing floor.
:oops: first I need to sort it out how to do this ;)
...fall down seven times, stand up EIGHT...

Solo
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Re: #6 lofty

Post by Solo » Fri Oct 02, 2009 1:26 pm

Download the dirty metal1, it has the reflection channel mapped, you can see how it works.

http://twilightrender.com/phpBB3/viewto ... f=26&t=549

Fletch
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Re: #6 lofty

Post by Fletch » Fri Oct 02, 2009 2:12 pm

Start with the bump map or texture map in Photoshop, do a "save as" and name it "specular map"

Paint on a new layer in black, white, and grey. Black will mean no reflection shown in that area (joints between the wood) White will mean perfect reflection (well, full reflection as defined in the template). Grey will mean % of reflection.

See manual's reference section for example.

vizfellas
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Joined: Thu Aug 27, 2009 3:30 pm

Re: #6 lofty

Post by vizfellas » Fri Oct 02, 2009 8:38 pm

Solo & Fletch thx for advice :^: I'll try it ASAP ;

I played with the shadows and effects looks like this....
st11pp.jpg
st11pp.jpg (406.49 KiB) Viewed 7549 times
I know there is still lot to do ;)
...fall down seven times, stand up EIGHT...

Pg09
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Location: Trinidad

Re: #6 lofty

Post by Pg09 » Sat Oct 03, 2009 4:44 am

Fletch wrote:Start with the bump map or texture map in Photoshop, do a "save as" and name it "specular map"

Paint on a new layer in black, white, and grey. Black will mean no reflection shown in that area (joints between the wood) White will mean perfect reflection (well, full reflection as defined in the template). Grey will mean % of reflection.

See manual's reference section for example.

Most of the time(i.e. with tiles or wooden floors) we can use the bump map as reflection map too, right?
Attachments
This is Fred's deck material - with the bump map in the reflection map slot
This is Fred's deck material - with the bump map in the reflection map slot
vases08cropped.jpg (112.57 KiB) Viewed 7522 times
Last edited by Pg09 on Sat Oct 03, 2009 4:54 am, edited 1 time in total.
Cheers,

Adam

Pg09
Posts: 150
Joined: Wed Aug 26, 2009 3:20 pm
Location: Trinidad

Re: #6 lofty

Post by Pg09 » Sat Oct 03, 2009 4:49 am

Solo wrote:Download the dirty metal1, it has the reflection channel mapped, you can see how it works.

http://twilightrender.com/phpBB3/viewto ... f=26&t=549
I checked it out, but I'm not sure what you did there :)

Vizfellas sorry for the :ot:
Cheers,

Adam

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