#6 lofty
Re: #6 lofty
A good specular map for that floor (Reflection Channel in Twilight) will get you 100% amazing floor.
Re: #6 lofty
first I need to sort it out how to do thisA good specular map for that floor (Reflection Channel in Twilight) will get you 100% amazing floor.
...fall down seven times, stand up EIGHT...
Re: #6 lofty
Download the dirty metal1, it has the reflection channel mapped, you can see how it works.
http://twilightrender.com/phpBB3/viewto ... f=26&t=549
http://twilightrender.com/phpBB3/viewto ... f=26&t=549
My portfolio: http://www.solosplace.com
Re: #6 lofty
Start with the bump map or texture map in Photoshop, do a "save as" and name it "specular map"
Paint on a new layer in black, white, and grey. Black will mean no reflection shown in that area (joints between the wood) White will mean perfect reflection (well, full reflection as defined in the template). Grey will mean % of reflection.
See manual's reference section for example.
Paint on a new layer in black, white, and grey. Black will mean no reflection shown in that area (joints between the wood) White will mean perfect reflection (well, full reflection as defined in the template). Grey will mean % of reflection.
See manual's reference section for example.
Re: #6 lofty
Solo & Fletch thx for advice I'll try it ASAP ;
I played with the shadows and effects looks like this.... I know there is still lot to do
I played with the shadows and effects looks like this.... I know there is still lot to do
...fall down seven times, stand up EIGHT...
Re: #6 lofty
Fletch wrote:Start with the bump map or texture map in Photoshop, do a "save as" and name it "specular map"
Paint on a new layer in black, white, and grey. Black will mean no reflection shown in that area (joints between the wood) White will mean perfect reflection (well, full reflection as defined in the template). Grey will mean % of reflection.
See manual's reference section for example.
Most of the time(i.e. with tiles or wooden floors) we can use the bump map as reflection map too, right?
- Attachments
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- This is Fred's deck material - with the bump map in the reflection map slot
- vases08cropped.jpg (112.57 KiB) Viewed 7522 times
Last edited by Pg09 on Sat Oct 03, 2009 4:54 am, edited 1 time in total.
Cheers,
Adam
Adam
Re: #6 lofty
I checked it out, but I'm not sure what you did thereSolo wrote:Download the dirty metal1, it has the reflection channel mapped, you can see how it works.
http://twilightrender.com/phpBB3/viewto ... f=26&t=549
Vizfellas sorry for the
Cheers,
Adam
Adam
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