Old Church

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Sergio
Posts: 91
Joined: Sat Sep 05, 2009 11:58 am

Old Church

Post by Sergio » Fri Aug 26, 2022 5:23 pm

This is an old church, modelled incorporating some heavily edited elements from the 3d warehouse and my own, to simulate some volumetric lighting in the scene.

I also posted a picture with the overlaid geometry for those interested in the lighting composition. There is a skyportal behind the window and only used physical sky for general illumination.

Any comments are always welcome.
Attachments
Old_ChurchLineDraw.jpg
Old_ChurchLineDraw.jpg (1.68 MiB) Viewed 6247 times
Old_Church_Scene 2A-N_filtered.jpg
Old_Church_Scene 2A-N_filtered.jpg (669.65 KiB) Viewed 6247 times

tuna57
Posts: 881
Joined: Wed Jul 09, 2014 11:54 pm
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Re: Old Church

Post by tuna57 » Fri Aug 26, 2022 6:11 pm

Very interesting model and composition. Curious as to your render settings for the scene. :^: :rspkt:
TwilightPro V2.11

Sergio
Posts: 91
Joined: Sat Sep 05, 2009 11:58 am

Re: Old Church

Post by Sergio » Fri Aug 26, 2022 6:58 pm

Thank you tuna57. The render setting is unbiased MLT with the volumetric added in post processing. To render this scene using a biased method would take for ever, given the complexity of the geometry and the number of point lights involved. I did a very small trial using easy 3 ( low 3+) just to check how the lighting would scatter from the window and then reproduced it in post processing.

Fletch
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Re: Old Church

Post by Fletch » Fri Aug 26, 2022 8:36 pm

:clap: Very nice, Sergio. Thanks for sharing!

jo-ke
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Location: Germany

Re: Old Church

Post by jo-ke » Wed Aug 31, 2022 6:03 pm

great model and render!

Sergio
Posts: 91
Joined: Sat Sep 05, 2009 11:58 am

Re: Old Church

Post by Sergio » Sat Sep 03, 2022 1:49 pm

Thank you guys!

Mike1158
Posts: 1751
Joined: Wed Aug 26, 2009 7:15 pm
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SketchUp: V19

Re: Old Church

Post by Mike1158 » Sun Sep 11, 2022 8:52 pm

One of my favourite renders now, great ambience mate. :hat: :clap: :whoot:

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