Need help to create materials/textures

Share your materials, models, and resources for Twilight
ntxdave
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Need help to create materials/textures

Post by ntxdave » Thu Mar 30, 2023 8:13 pm

I need some advice, or a source, for creating materials/textures that I can use in my models and renders that look like the examples in the images below without having to have hundreds of faces in my SU model. Notice that I will need to be able to have both the "face on" and side view materials/textures because they will be used from multiple angles.
Brush Samples.png
Brush Samples.png (566.46 KiB) Viewed 5572 times
Last edited by ntxdave on Sat Apr 01, 2023 6:16 pm, edited 1 time in total.

ntxdave
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Re: Need help to create materials/textures

Post by ntxdave » Sat Apr 01, 2023 2:35 pm

Really need some feedback…….. :wall:
Last edited by ntxdave on Sat Apr 01, 2023 6:16 pm, edited 1 time in total.

ntxdave
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Re:Need help to create materials/textures

Post by ntxdave » Sat Apr 01, 2023 3:53 pm

Has anyone ever used PixPlant to create materials/textures? If so, would it be good for what I am wanting to create?

Fletch
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Re: Need help to create materials/textures

Post by Fletch » Sat Apr 01, 2023 9:10 pm

honestly that's not a texture, if realism is important to you, that's a model problem. And SU can't model that - you need Blender - which has fur and hair.

but you could possibly make a blurry spinning look texture if you want it to look like it's moving.

ntxdave
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Re: Need help to create materials/textures

Post by ntxdave » Sat Apr 01, 2023 10:05 pm

Thanks Fletch….. :hat:

I am exploring PixPlant. I am a little optimistic that there might be a possibility for a couple of the brushes but not all of them (the red one and the red and black one). I have modeled the blue ones before but the number of faces is very high.

I will have to explore Blender but I have not used it very much.

Fletch
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Re: Need help to create materials/textures

Post by Fletch » Sun Apr 02, 2023 12:22 pm

Here's my version, it's not photo-realistic, but would look good in the SU model.
Image
Attachments
Brush-Spinning-Carwash.skp
(251.63 KiB) Downloaded 211 times
Brush-Spinning-Front.jpg
Brush-Spinning-Front.jpg (16.13 KiB) Viewed 5535 times
Brush-Spinning-Front.png
Brush-Spinning-Front.png (27.58 KiB) Viewed 5535 times
Brush-Spinning-Side.png
Brush-Spinning-Side.png (25.27 KiB) Viewed 5535 times

ntxdave
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Re: Need help to create materials/textures

Post by ntxdave » Sun Apr 02, 2023 2:23 pm

Thanks again Fletch…….yes, your textures can probably be used. :^:

I am going to continue exploring PixPlant as it looks like it might be a good tool for developing materials/textures. Suggest you might give it a look as well. You are much better at this stuff than I am. If I do come up with something that I think is worth sharing, I will post it in this thread. :whoot:

Fletch
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Re: Need help to create materials/textures

Post by Fletch » Mon Apr 03, 2023 2:56 pm

forgot to add the example render
Attachments
carwash.jpg
carwash.jpg (137.18 KiB) Viewed 5520 times

ntxdave
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Re: Need help to create materials/textures

Post by ntxdave » Mon Apr 03, 2023 4:13 pm

OK, what did you use to create the brush? That is exactly what I am wanting (there is sometimes a cylinder inside the brush). :clap: :hat:

There is also a version that is solid red.

I should have also asked how you created the textures in your previous post?

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Re: Need help to create materials/textures

Post by Fletch » Mon Apr 03, 2023 5:40 pm

I attached the .skp file above, I attached the materials above.
I just took the photo you shared in the o.p. and used the warp tool in photoshop to straighten them out and then used motion blur up-down for the front of the cylinder and then made it seamless (discussed in other threads on this forum and many places on youtube)
and for the side view I took the side view of the brush you shared above and made it a perfect circle and used motion blur>radial blur in photoshop to spin it around.

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