Different results of rendering glass

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rbryll
Posts: 1
Joined: Mon Jan 11, 2010 7:48 am

Different results of rendering glass

Post by rbryll » Mon Jan 11, 2010 8:12 am

Hi,

I spent a little time testing different render settings when rendering realistic glass material. I attach images obtained using easy settings 07 (High+), 08 (Exterior daytime) and 10 (interior +). The scene was not modified in any way between the renders; the sun was the only light source and the glass was Realistic glass--> common with alpha of 0.2. I'd like to ask a few questions about these results:

1. Is the lack of caustic in the Easy 08 image a bug or a feature?
2. Which one of these three render settings should be considered closest to physical reality (or rather the most physically accurate simulation of reality)? I've always assumed that the iterative methods (08, 10) are most "photorealistic", but looking at these results I'm no longer sure. There's clearly a big difference in refraction/reflection on the bottom of the glass between setting 07 and both iterative settings. Actually, I would intuitively choose setting 07 (High+) as closest to "reality" (the bottom of the glass is bright and the light table surface refracts through it), but obviously my gut feeling may be completely wring - maybe there's total internal reflection and the bottom should become very dark as in settings 08 and 10.

I would apppreciate any comments/advice.

By the way, the performance/price ratio of this renderer seems huge (this is a barely-informed opinion of a total beginner)!

Thanks a lot!

Robert
Attachments
Easy 07
Easy 07
Glass03 method 07.jpg (184.89 KiB) Viewed 3816 times
Easy 08
Easy 08
Glass03 method 08 - 1807 iterations.jpg (201.1 KiB) Viewed 3818 times
Easy 10
Easy 10
Glass03 method 10 - 830 iterations.jpg (244.18 KiB) Viewed 3818 times

Chris
Posts: 5346
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Re: Different results of rendering glass

Post by Chris » Mon Jan 11, 2010 3:17 pm

Hi Robert,

First, regarding the Exterior preset, it's optimized primarily for, literally, exterior images where you aren't going to be as interested in caustics. Instead, you get a faster render with good shadows and lighting (when used with only sun and sky).

High+ is going to give you the best representation using 'biased' methods, so you should get good results. However, Interior+ is definitely the most accurate and realistic. Personally, I think your third image, Interior+, does actually look the most realistic. Maybe it's a little too dark, but a better representation overall than High+.

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