Bathroom tests

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KnicL
Posts: 19
Joined: Fri Oct 30, 2009 3:26 pm

Bathroom tests

Post by KnicL » Sat Nov 21, 2009 5:45 pm

OK, so this is my first actual effort with TR, learning the ropes and playing with the settings.
I decided to re-create my apartment and repaint the walls to see how it might end up looking.
Here are some rendered views I end up with.
Comments & Critiques? color scheme, lighting, materials, etc.
Nik
Attachments
My Messy Place w/ my Plan
My Messy Place w/ my Plan
MyPlace.jpg (254.16 KiB) Viewed 10302 times
I don't like the sink metal... I like the light thru louver doors
I don't like the sink metal... I like the light thru louver doors
Kit Liv.jpg (336.86 KiB) Viewed 10301 times
Wish List: LED TV
Wish List: LED TV
View 4 8hrs.jpg (43.66 KiB) Viewed 10300 times

KnicL
Posts: 19
Joined: Fri Oct 30, 2009 3:26 pm

Re: Bathroom tests

Post by KnicL » Sat Nov 21, 2009 6:00 pm

Playing with the shadow setting.



And OK, so maybe this ain't a bathroom, but I can't edit the Subject once I've submitted.
Attachments
Sharp vs Blurry shadows
Sharp vs Blurry shadows
View 7 .jpg (154.02 KiB) Viewed 10292 times

dspace
Posts: 99
Joined: Thu Sep 03, 2009 1:43 pm
OS: XP
SketchUp: 7

Re: Bathroom tests

Post by dspace » Sat Nov 21, 2009 6:35 pm

What I see is a messy room, not just the bathroom. ;)
You should try mimic the real shot on light settings for better realism esp on the last image.

KnicL
Posts: 19
Joined: Fri Oct 30, 2009 3:26 pm

Re: Bathroom tests

Post by KnicL » Sat Nov 21, 2009 7:03 pm

Ya that's what I'm trying to do, reverse engineer the lighting condition to match the original. I'll have to change the ceiling light bulb from Light Emitter to an actual TR Omni light source to get blurry shadows, too bad I can't control the blurriness of TR lights, no?

dspace
Posts: 99
Joined: Thu Sep 03, 2009 1:43 pm
OS: XP
SketchUp: 7

Re: Bathroom tests

Post by dspace » Sat Nov 21, 2009 7:19 pm

I rem a couple of old post with amazing tut on soft shadows. But don't worry you'll understand it in no time. ;)

Fletch
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SketchUp: 2016-2023
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Re: Bathroom tests

Post by Fletch » Sat Nov 21, 2009 8:30 pm

Great renders! The soft shadows make a big difference. Setting the slider between 5 and 10 seem to give most realistic results in our testing in comparison with photos. (Had photo of scene, build model in SketchUp of Photo, render, adjust sun slider for soft shadows to match photo) 5 was perfect for the specific lighting condition in that photo... direct strong afternoon sun light.) (this is the image on the first page of the user manual)

You can increase intensity of the sky for these interior shots where the sky is unseen with dramatically better results... also do not forget tone mapping exposure controls on the camera tab! Some find Linear mapping to give really good results.

Chris
Posts: 5346
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Re: Bathroom tests

Post by Chris » Sat Nov 21, 2009 9:15 pm

Wow! I think that "from the top" view is AWESOME!

You can control light soft-shadow by changing the light radius. Bigger radius = Softer shadow (make sure the soft shadow check box is checked!)

Light emitting materials work the exact same way, but in a more "physical" sense. A physically larger emitting mesh will have softer shadows than a smaller mesh.

KnicL
Posts: 19
Joined: Fri Oct 30, 2009 3:26 pm

Apartment Scene tests

Post by KnicL » Mon Nov 23, 2009 3:58 pm

Just to compare how light from the window (Hemi-Sky w/ JPG) compares to a night scene with just the TR Lights on. I think its pretty close to real life lighting (what my eye see).
Attachments
Day scene w/ Hemi Sky vs. Night scene w/ TR Lights
Day scene w/ Hemi Sky vs. Night scene w/ TR Lights
Sky Only vs Lights Only.jpg (184.62 KiB) Viewed 10175 times

dspace
Posts: 99
Joined: Thu Sep 03, 2009 1:43 pm
OS: XP
SketchUp: 7

Re: Bathroom tests

Post by dspace » Mon Nov 23, 2009 4:37 pm

Wow, what a difference a few days make,certainly very much better. :^:
For the day render, I still think you are too decent with the lights.
I would flood in much more, it's still a shade too dark for me.
At times I would even "cheat" by adding another light source or an emitter plane just outside the window.

KnicL
Posts: 19
Joined: Fri Oct 30, 2009 3:26 pm

Re: Bathroom tests

Post by KnicL » Mon Nov 23, 2009 5:09 pm

Yes, the 'Day' scene is a bit dark, but I was trying to re-create the real-life lighting as I see it so that's why its dark.

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