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Cabinet in Bedroom

Posted: Wed Apr 11, 2018 12:16 pm
by jo-ke
a new render for Advertisemnt:

Re: Cabinet in Bedromm

Posted: Wed Apr 11, 2018 3:55 pm
by tuna57
:^: :rspkt:

Re: Cabinet in Bedromm

Posted: Wed Apr 11, 2018 7:49 pm
by posodrac
Your wife should be proud for that cabinet ;)
:gj:

Re: Cabinet in Bedromm

Posted: Thu Apr 12, 2018 2:38 am
by Fletch
:^:
posodrac wrote: Wed Apr 11, 2018 7:49 pm Your wife should be proud for that cabinet ;)
:gj:
:hat: :lol:

Re: Cabinet in Bedromm

Posted: Thu Apr 12, 2018 9:57 am
by Mike1158
It is a great render. :clap: :clap:

Re: Cabinet in Bedromm

Posted: Mon Apr 16, 2018 9:35 am
by jo-ke
yes my wife is happy with that design ;-)

and a 360° Pano:

https://roundme.com/tour/262001/view/788231

Re: Cabinet in Bedromm

Posted: Mon Apr 16, 2018 7:56 pm
by posodrac
I have some questions about spherical renders.
All the 360 pano I've seen look somehow odd to me, at least the "corner of the eye" zones (sides) with non realistic stretched things. Saw the VR and it looked better.
Is there a correlation of best ratio of an image for this purpose?
Is there a best camera setting?
Should it be rendered with parallel or perspective view?
Anyone...!? :hat:

Re: Cabinet in Bedroom

Posted: Tue Apr 17, 2018 2:23 pm
by jo-ke
It is always a matter of the viewer and the settings of the camera angle. The render is always the same: a equirectangular 360° render.

if you scroll a bit you can change the angle: the lower the angle is, the more realistic it is, but you see only a small part of the room. the higher the angle is, the more unrealistic it is, but you get a better impression of the room

Re: Cabinet in Bedroom

Posted: Tue Apr 17, 2018 2:25 pm
by jo-ke
I have made a Tutorial for rendering panos for Oculus rift. Of course the room looks better in VR. but in most cases you don't have VR. So the simple pano is a good choice