Thank you all.
Wow Cathryn, I didn't know you could read alien writing !! I couldn't stylize the "C" so…
But, first thing first. I hope you get well soon and return 100% to do what you like most (family aside).
I always use preset 11, even for tests. I don't have compromised schedules, so…
Final render tend to get washed out, I use the integrated ToneMap, in this case: Exposure 1,00 and Gamma 0,80.
The renders don't use HDR. It's just a fitted background image with a enabled 0% hazy sun at 1 strength. I don't remember from where I got it, maybe from here:
http://hubblesite.org/
I had to edit it to take off some starburst effects from stars that would be covered by the ship as well to add filters to simulate the warped space created by the propulsion system (Photoshop Distort/Ocean Ripple for the 1st. and Liquify for the 2nd.) and add it as a layer at PP.
The material was quite easy to do, due to TWR Procedural Textures. Difficult was to map all the around 50 components that make it up. The file has only 6756kb. The base is a granite texture that I blurred a bit and adding a procedural (twlFrame Texture) bump as well a procedural (twlFrame Texture) specular. I don't know if I match them both or even if is possible - and this is for the TWR team: For when a scaled for 30 feet preview
Shader Ball & Cube for long surfaces ? Twilight Render already deserves a stylized one like Kerkythea - and the drive unit texture is a honeycomb image using Frosting Glass/Plexiglass template lighted with orange point lights where in my imaginative mind they dance between them towards the back like a lava chandelier and in the front panels where some emitter in the range of the color blue, sparkle while capturing black matter and transform and drain great power to the... How should I know girl !? The Aliens only provided me the blueprints.
This would sound better with Samuel Jackson voice.